It might be possible to decompile the BSP's down to copy the geometry. You'd have to create all the entities etc again though.
2009/7/7 Glen <[email protected]>: > Well, I was actually using BSP maps from a Gearbox engine. > > On Tue, Jul 7, 2009 at 1:15 PM, Harry Jeffery < > [email protected]> wrote: > >> Yeah, OB is pretty much 99% code change.Rest of it is mainly unaffected. >> >> 2009/7/7 Tobias Kammersgaard <[email protected]>: >> > Well I was more thinking content wise, e.g. models, maps and textures. Of >> > course not all entities will work. >> > /ScarT >> > >> > >> > 2009/7/7 Harry Jeffery <[email protected]> >> > >> >> Except func_ladders in tf2. >> >> >> >> 2009/7/7 Tobias Kammersgaard <[email protected]>: >> >> > Everything from (officially released) engine revisions from before the >> >> > Orange Box works perfectly on the Orange Box engine. >> >> > >> >> > /ScarT >> >> > >> >> > >> >> > 2009/7/7 Mark Chandler <[email protected]> >> >> > >> >> >> Thought there was some texture/model issue (remember the good old >> days >> >> >> before hammer for ob and you had to hack all the textures up) >> >> >> >> >> >> >> >> >> mark >> >> >> >> >> >> Jonas 'Sortie' Termansen wrote: >> >> >> > (Ep1 maps works in OB according to my experience) >> >> >> > >> >> >> > ----- Original Message ----- >> >> >> > From: "Mark Chandler" <[email protected]> >> >> >> > To: "Discussion of Half-Life Programming" < >> >> >> [email protected]> >> >> >> > Sent: Tuesday, July 07, 2009 4:37 PM >> >> >> > Subject: Re: [hlcoders] Could not load library client Error >> >> >> > >> >> >> > >> >> >> > >> >> >> >> Are you compiling the map for the right engine version as ep1 maps >> >> dont >> >> >> >> work in ob and ob maps dont work in ep1. >> >> >> >> >> >> >> >> >> >> >> >> Mark >> >> >> >> >> >> >> >> _______________________________________________ >> >> >> >> To unsubscribe, edit your list preferences, or view the list >> >> archives, >> >> >> >> please visit: >> >> >> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> >> >> >> >> >> >> >> >> > >> >> >> > >> >> >> > _______________________________________________ >> >> >> > To unsubscribe, edit your list preferences, or view the list >> archives, >> >> >> please visit: >> >> >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > >> >> >> > >> >> >> >> >> >> >> >> >> _______________________________________________ >> >> >> To unsubscribe, edit your list preferences, or view the list >> archives, >> >> >> please visit: >> >> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> >> >> >> >> >> > _______________________________________________ >> >> > To unsubscribe, edit your list preferences, or view the list archives, >> >> please visit: >> >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > >> >> > >> >> >> >> _______________________________________________ >> >> To unsubscribe, edit your list preferences, or view the list archives, >> >> please visit: >> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> >> >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > >> > >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

