Yeah, OB is pretty much 99% code change.Rest of it is mainly unaffected.

2009/7/7 Tobias Kammersgaard <[email protected]>:
> Well I was more thinking content wise, e.g. models, maps and textures. Of
> course not all entities will work.
> /ScarT
>
>
> 2009/7/7 Harry Jeffery <[email protected]>
>
>> Except func_ladders in tf2.
>>
>> 2009/7/7 Tobias Kammersgaard <[email protected]>:
>> > Everything from (officially released) engine revisions from before the
>> > Orange Box works perfectly on the Orange Box engine.
>> >
>> > /ScarT
>> >
>> >
>> > 2009/7/7 Mark Chandler <[email protected]>
>> >
>> >> Thought there was some texture/model issue (remember the good old days
>> >> before hammer for ob and you had to hack all the textures up)
>> >>
>> >>
>> >> mark
>> >>
>> >> Jonas 'Sortie' Termansen wrote:
>> >> > (Ep1 maps works in OB according to my experience)
>> >> >
>> >> > ----- Original Message -----
>> >> > From: "Mark Chandler" <[email protected]>
>> >> > To: "Discussion of Half-Life Programming" <
>> >> [email protected]>
>> >> > Sent: Tuesday, July 07, 2009 4:37 PM
>> >> > Subject: Re: [hlcoders] Could not load library client Error
>> >> >
>> >> >
>> >> >
>> >> >> Are you compiling the map for the right engine version as ep1 maps
>> dont
>> >> >> work in ob and ob maps dont work in ep1.
>> >> >>
>> >> >>
>> >> >> Mark
>> >> >>
>> >> >> _______________________________________________
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>> >> >>
>> >> >
>> >> >
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>> >> >
>> >>
>> >>
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