Some people have requested I put a material editor into DuctTape. I'm thinking the smartest way to do this would be to actually get the source engine to render it, like as is done in the engines "-tools" mode. I'm guessing that the half life model viewer uses a view port via the engine... so how can I do the same?
Thank, coder0xff _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

