Yes, just wait for the crash and analyze it in the debugger.

On Sun, Jul 19, 2009 at 7:46 PM, Matt Hoffman
<[email protected]>wrote:

> I guess maybe the question was of how to debug it. Build it in Debug
> Config,
> and then put a breakpoint...where? Or just wait until it crashes and then
> step through?
>
> /me is new to debugging something this big.
>
> On Sun, Jul 19, 2009 at 10:04 AM, Alexander Hirsch <[email protected]
> >wrote:
>
> > Not having it client-side produces an error, not a crash though.What's
> > wrong
> > with crashing while it loads? Debugging should work regardless of the
> > game-state :S
> >
> > On Sun, Jul 19, 2009 at 6:59 PM, Matt Hoffman
> > <[email protected]>wrote:
> >
> > > I'm trying to resurrect the Jetski from the HL2 Beta. I found the
> > > serverside
> > > file still shipping with Ep2's Mod code so I figured I'd give it a
> shot.
> > I
> > > got the code to compile, but now it crashes the map if I start with a
> > > prop_vehicle_jetski in it. (Added a FGD entry based off the Airboat,
> uses
> > > the Airboat's model). So now my question is, how do I debug this crash
> > > (Memory could not be read) when it happens on load time? Or should I go
> > > about spawning the entity a different way that might be more prone to
> > > letting me debug?
> > >
> > > Also I assume not having a client-side file is going to be bad? (And
> may
> > be
> > > the source of my crashes even?)
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