It crashes at

m_pVehicle->Update( gpGlobals->frametime, m_controls);

in fourwheelvehiclephysics.cpp, with the error: "Unhandled exception at
0x0e60f730 in hl2.exe: 0xC0000005: Access violation reading location
0x00000000."

However, I'm not sure/can't find what is actually crashing. If I look under
gpGlobals>CGlobalVarBase>pSaveData, I find several red X's  saying "CXX0030:
Error: expression cannot be evaluated". I'd say this would be my problem,
but I haven't touched anything to do with save data and normal maps don't
crash, just ones with my Jetski in them... So now I'm throughly confused. :D

On Sun, Jul 19, 2009 at 10:54 AM, Alexander Hirsch <[email protected]>wrote:

> Yes, just wait for the crash and analyze it in the debugger.
>
> On Sun, Jul 19, 2009 at 7:46 PM, Matt Hoffman
> <[email protected]>wrote:
>
> > I guess maybe the question was of how to debug it. Build it in Debug
> > Config,
> > and then put a breakpoint...where? Or just wait until it crashes and then
> > step through?
> >
> > /me is new to debugging something this big.
> >
> > On Sun, Jul 19, 2009 at 10:04 AM, Alexander Hirsch <
> [email protected]
> > >wrote:
> >
> > > Not having it client-side produces an error, not a crash though.What's
> > > wrong
> > > with crashing while it loads? Debugging should work regardless of the
> > > game-state :S
> > >
> > > On Sun, Jul 19, 2009 at 6:59 PM, Matt Hoffman
> > > <[email protected]>wrote:
> > >
> > > > I'm trying to resurrect the Jetski from the HL2 Beta. I found the
> > > > serverside
> > > > file still shipping with Ep2's Mod code so I figured I'd give it a
> > shot.
> > > I
> > > > got the code to compile, but now it crashes the map if I start with a
> > > > prop_vehicle_jetski in it. (Added a FGD entry based off the Airboat,
> > uses
> > > > the Airboat's model). So now my question is, how do I debug this
> crash
> > > > (Memory could not be read) when it happens on load time? Or should I
> go
> > > > about spawning the entity a different way that might be more prone to
> > > > letting me debug?
> > > >
> > > > Also I assume not having a client-side file is going to be bad? (And
> > may
> > > be
> > > > the source of my crashes even?)
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