It crashes at m_pVehicle->Update( gpGlobals->frametime, m_controls);
in fourwheelvehiclephysics.cpp, with the error: "Unhandled exception at 0x0e60f730 in hl2.exe: 0xC0000005: Access violation reading location 0x00000000." However, I'm not sure/can't find what is actually crashing. If I look under gpGlobals>CGlobalVarBase>pSaveData, I find several red X's saying "CXX0030: Error: expression cannot be evaluated". I'd say this would be my problem, but I haven't touched anything to do with save data and normal maps don't crash, just ones with my Jetski in them... So now I'm throughly confused. :D On Sun, Jul 19, 2009 at 10:54 AM, Alexander Hirsch <[email protected]>wrote: > Yes, just wait for the crash and analyze it in the debugger. > > On Sun, Jul 19, 2009 at 7:46 PM, Matt Hoffman > <[email protected]>wrote: > > > I guess maybe the question was of how to debug it. Build it in Debug > > Config, > > and then put a breakpoint...where? Or just wait until it crashes and then > > step through? > > > > /me is new to debugging something this big. > > > > On Sun, Jul 19, 2009 at 10:04 AM, Alexander Hirsch < > [email protected] > > >wrote: > > > > > Not having it client-side produces an error, not a crash though.What's > > > wrong > > > with crashing while it loads? Debugging should work regardless of the > > > game-state :S > > > > > > On Sun, Jul 19, 2009 at 6:59 PM, Matt Hoffman > > > <[email protected]>wrote: > > > > > > > I'm trying to resurrect the Jetski from the HL2 Beta. I found the > > > > serverside > > > > file still shipping with Ep2's Mod code so I figured I'd give it a > > shot. > > > I > > > > got the code to compile, but now it crashes the map if I start with a > > > > prop_vehicle_jetski in it. (Added a FGD entry based off the Airboat, > > uses > > > > the Airboat's model). So now my question is, how do I debug this > crash > > > > (Memory could not be read) when it happens on load time? Or should I > go > > > > about spawning the entity a different way that might be more prone to > > > > letting me debug? > > > > > > > > Also I assume not having a client-side file is going to be bad? (And > > may > > > be > > > > the source of my crashes even?) > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

