Whatever line it is pointing at, that line contains an access to a
NULL-pointer ("Access violation reading location 0x00000000").I have too
little information to find out how to fix that.

That CXX0030-error could just be because of insufficient debug-information
and code-optimazations.

On Sun, Jul 19, 2009 at 8:08 PM, Matt Hoffman
<[email protected]>wrote:

> It crashes at
>
> m_pVehicle->Update( gpGlobals->frametime, m_controls);
>
> in fourwheelvehiclephysics.cpp, with the error: "Unhandled exception at
> 0x0e60f730 in hl2.exe: 0xC0000005: Access violation reading location
> 0x00000000."
>
> However, I'm not sure/can't find what is actually crashing. If I look under
> gpGlobals>CGlobalVarBase>pSaveData, I find several red X's  saying
> "CXX0030:
> Error: expression cannot be evaluated". I'd say this would be my problem,
> but I haven't touched anything to do with save data and normal maps don't
> crash, just ones with my Jetski in them... So now I'm throughly confused.
> :D
>
> On Sun, Jul 19, 2009 at 10:54 AM, Alexander Hirsch <[email protected]
> >wrote:
>
> > Yes, just wait for the crash and analyze it in the debugger.
> >
> > On Sun, Jul 19, 2009 at 7:46 PM, Matt Hoffman
> > <[email protected]>wrote:
> >
> > > I guess maybe the question was of how to debug it. Build it in Debug
> > > Config,
> > > and then put a breakpoint...where? Or just wait until it crashes and
> then
> > > step through?
> > >
> > > /me is new to debugging something this big.
> > >
> > > On Sun, Jul 19, 2009 at 10:04 AM, Alexander Hirsch <
> > [email protected]
> > > >wrote:
> > >
> > > > Not having it client-side produces an error, not a crash
> though.What's
> > > > wrong
> > > > with crashing while it loads? Debugging should work regardless of the
> > > > game-state :S
> > > >
> > > > On Sun, Jul 19, 2009 at 6:59 PM, Matt Hoffman
> > > > <[email protected]>wrote:
> > > >
> > > > > I'm trying to resurrect the Jetski from the HL2 Beta. I found the
> > > > > serverside
> > > > > file still shipping with Ep2's Mod code so I figured I'd give it a
> > > shot.
> > > > I
> > > > > got the code to compile, but now it crashes the map if I start with
> a
> > > > > prop_vehicle_jetski in it. (Added a FGD entry based off the
> Airboat,
> > > uses
> > > > > the Airboat's model). So now my question is, how do I debug this
> > crash
> > > > > (Memory could not be read) when it happens on load time? Or should
> I
> > go
> > > > > about spawning the entity a different way that might be more prone
> to
> > > > > letting me debug?
> > > > >
> > > > > Also I assume not having a client-side file is going to be bad?
> (And
> > > may
> > > > be
> > > > > the source of my crashes even?)
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