Are you combining Ep2 (OB) or newer compile tools with the Ep1 engine? (Or something nasty like that).
----- Original Message ----- From: "Minh" <[email protected]> To: "Discussion of Half-Life Programming" <[email protected]> Sent: Thursday, August 06, 2009 5:05 PM Subject: [hlcoders] Cryptic crash in engine.dll > Has anyone encountered the following crash in the engine.dll ? > > CColorMeshData *CModelRender::FindOrCreateStaticPropColorData( > ModelInstanceHandle_t handle ) > { > ...... > ...... > Assert( modelloader->IsLoaded( instance.m_pModel ) && ( > instance.m_pModel->type == mod_studio ) ); > studiohwdata_t *pStudioHWData = g_pMDLCache->GetHardwareData( > instance.m_pModel->studio ); > > > > It is happening to me constantly whenever i change resolutions on a > certain level. It only happens on some of my levels and I can't seem to > find the cause of it. I thought it had something to do with the number > of static props but I ended up removing all static props from my level > and it still gives me the same crash. Anyone have any experience with > this crash? > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

