Are you combining Ep2 (OB) or newer compile tools with the Ep1 engine? (Or 
something nasty like that).

----- Original Message ----- 
From: "Minh" <[email protected]>
To: "Discussion of Half-Life Programming" <[email protected]>
Sent: Thursday, August 06, 2009 5:05 PM
Subject: [hlcoders] Cryptic crash in engine.dll


> Has anyone encountered the following crash in the engine.dll ?
>
> CColorMeshData *CModelRender::FindOrCreateStaticPropColorData(
> ModelInstanceHandle_t handle )
> {
> ......
> ......
>    Assert( modelloader->IsLoaded( instance.m_pModel ) && (
> instance.m_pModel->type == mod_studio ) );
>    studiohwdata_t *pStudioHWData = g_pMDLCache->GetHardwareData(
> instance.m_pModel->studio );
>
>
>
> It is happening to me constantly whenever i change resolutions on a
> certain level. It only happens on some of my levels and I can't seem to
> find the cause of it. I thought it had something to do with the number
> of static props but I ended up removing all static props from my level
> and it still gives me the same crash. Anyone have any experience with
> this crash?
>
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