Hi

Well the only other engine i liked is irrlicht but source is much beter 
for indie projects. i hope valve does not mind that i am making my own 
help file for the sdk, it will take forever to make but it will be 
preaty cool, it is working right now. with the ok from valve i will put 
it on the Valve Devlopers Wiki.

Hope theres no repeat of last time
Thanks Vbitz


Logan Baldock wrote:
> Meh, I like it the way it is actually. I got into modding using the same 
> methods that are there right now, and it just works. Unlike some other 
> engines.
>   
>> You also have to take into account VALVe's priorities are:
>>
>>    1. VALVe
>>    2. Everyone else
>>
>> The Source SDK is basically just ripped from their *src/* folder which
>> contains the engine, VPhysics, Havok, etc. They aren't going to re-organise
>> the entire code base just to suit 20 people who want to save 1 hour per week
>> with the improvement it results in.
>> Thanks,
>> - Saul.
>>
>>
>> 2009/8/29 Paul Peloski <[email protected]>
>>
>>   
>>     
>>> The SDK is improving all the time, but only to the extent necessary for
>>> Valve to make awesome games. While an XML-based weapon system might be what
>>> *you* need, or maybe what *you think the community needs*, it's not what
>>> Valve needed. I suggest if that if you have list of massive improvements
>>> that *you get to work on them*, or pick an engine that already has the
>>> features and tools you need.
>>>
>>> Paul
>>>
>>> On Sat, Aug 29, 2009 at 3:37 PM, Joshua Scarsbrook <[email protected]
>>>     
>>>       
>>>> wrote:
>>>>       
>>>> Hi Tony
>>>>
>>>> I think that the source sdk is a bit out dated; I think that with the
>>>> realece of hl2ep3 or just after it, there needs to be a massive
>>>> improvement in the source software development kit. For one there needs
>>>> to be a weapon generator that uses tags and xml to define a weapon a
>>>> basic weapon to speed up development of new weapons.  For two there
>>>> needs to be a technical improvement to hammer. Hammer as said by many
>>>> members of the community is out dated and needs to be improved; a simple
>>>> improvement would be to add a progress bar to the run map window, also
>>>> there needs to be a lighting render button to give a preview of the dev.
>>>> In addition, there needs to be profiles added to the engine, say like a
>>>> dev mode, which does not load custom content. Another thing would be to
>>>> add crash tracking in the engine, the report bug system is not
>>>> implicated enough and most map devs will understand technical details. A
>>>> micro-engine in hammer to test whether a player can fit under a league
>>>> is also a importing thing. A defeat visleef system would be a very
>>>> powerful improvement to show things the player would be seeing and only
>>>> that. The hammer editor is treated very much like a cad program and
>>>> should be made easier to understand and with inbuilt documentation to
>>>> help newcomers to mapping, the doc would be placed as tooltips and info
>>>> in the entries window. In addition, it would be important make the
>>>> skeathup plug-in more available though it is hidden in the source sdk
>>>> gcf. In addition, improvements need to be made to the documentation of
>>>> the source sdk, such as a separate wiki that contains a detailed
>>>> expiation of what each coding file does. With all of this said I think
>>>> that the source sdk and Valve Developers Wiki is out of date and both
>>>> need an improvemt considering the amount of people that use them. Also
>>>> worth noting, that it is too hard to change basic game play rules and
>>>> they should be in a collective header file. What I propose is both
>>>> employees of valve and the coumumatiy surrounding them do this as to
>>>> continue communality support for years to come. Though these
>>>> improvements would require a lot of development, I think that they would
>>>> appeal to the entire communality.
>>>>
>>>> Thanks,
>>>>
>>>> Vbitz
>>>>
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>
>>>>
>>>>       
>>>>         
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>
>>>
>>>     
>>>       
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>>
>>   
>>     
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
>   


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to