Hi Well the only other engine i liked is irrlicht but source is much beter for indie projects. i hope valve does not mind that i am making my own help file for the sdk, it will take forever to make but it will be preaty cool, it is working right now. with the ok from valve i will put it on the Valve Devlopers Wiki.
Hope theres no repeat of last time Thanks Vbitz Logan Baldock wrote: > Meh, I like it the way it is actually. I got into modding using the same > methods that are there right now, and it just works. Unlike some other > engines. > >> You also have to take into account VALVe's priorities are: >> >> 1. VALVe >> 2. Everyone else >> >> The Source SDK is basically just ripped from their *src/* folder which >> contains the engine, VPhysics, Havok, etc. They aren't going to re-organise >> the entire code base just to suit 20 people who want to save 1 hour per week >> with the improvement it results in. >> Thanks, >> - Saul. >> >> >> 2009/8/29 Paul Peloski <[email protected]> >> >> >> >>> The SDK is improving all the time, but only to the extent necessary for >>> Valve to make awesome games. While an XML-based weapon system might be what >>> *you* need, or maybe what *you think the community needs*, it's not what >>> Valve needed. I suggest if that if you have list of massive improvements >>> that *you get to work on them*, or pick an engine that already has the >>> features and tools you need. >>> >>> Paul >>> >>> On Sat, Aug 29, 2009 at 3:37 PM, Joshua Scarsbrook <[email protected] >>> >>> >>>> wrote: >>>> >>>> Hi Tony >>>> >>>> I think that the source sdk is a bit out dated; I think that with the >>>> realece of hl2ep3 or just after it, there needs to be a massive >>>> improvement in the source software development kit. For one there needs >>>> to be a weapon generator that uses tags and xml to define a weapon a >>>> basic weapon to speed up development of new weapons. For two there >>>> needs to be a technical improvement to hammer. Hammer as said by many >>>> members of the community is out dated and needs to be improved; a simple >>>> improvement would be to add a progress bar to the run map window, also >>>> there needs to be a lighting render button to give a preview of the dev. >>>> In addition, there needs to be profiles added to the engine, say like a >>>> dev mode, which does not load custom content. Another thing would be to >>>> add crash tracking in the engine, the report bug system is not >>>> implicated enough and most map devs will understand technical details. A >>>> micro-engine in hammer to test whether a player can fit under a league >>>> is also a importing thing. A defeat visleef system would be a very >>>> powerful improvement to show things the player would be seeing and only >>>> that. The hammer editor is treated very much like a cad program and >>>> should be made easier to understand and with inbuilt documentation to >>>> help newcomers to mapping, the doc would be placed as tooltips and info >>>> in the entries window. In addition, it would be important make the >>>> skeathup plug-in more available though it is hidden in the source sdk >>>> gcf. In addition, improvements need to be made to the documentation of >>>> the source sdk, such as a separate wiki that contains a detailed >>>> expiation of what each coding file does. With all of this said I think >>>> that the source sdk and Valve Developers Wiki is out of date and both >>>> need an improvemt considering the amount of people that use them. Also >>>> worth noting, that it is too hard to change basic game play rules and >>>> they should be in a collective header file. What I propose is both >>>> employees of valve and the coumumatiy surrounding them do this as to >>>> continue communality support for years to come. Though these >>>> improvements would require a lot of development, I think that they would >>>> appeal to the entire communality. >>>> >>>> Thanks, >>>> >>>> Vbitz >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>>> >>>> >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

