Valve won't have a problem with that ( as long as everything is correct ) That's what the wiki is for...
Joshua Scarsbrook schrieb: > Hi > > Well the only other engine i liked is irrlicht but source is much beter > for indie projects. i hope valve does not mind that i am making my own > help file for the sdk, it will take forever to make but it will be > preaty cool, it is working right now. with the ok from valve i will put > it on the Valve Devlopers Wiki. > > Hope theres no repeat of last time > Thanks Vbitz > > > Logan Baldock wrote: > >> Meh, I like it the way it is actually. I got into modding using the same >> methods that are there right now, and it just works. Unlike some other >> engines. >> >> >>> You also have to take into account VALVe's priorities are: >>> >>> 1. VALVe >>> 2. Everyone else >>> >>> The Source SDK is basically just ripped from their *src/* folder which >>> contains the engine, VPhysics, Havok, etc. They aren't going to re-organise >>> the entire code base just to suit 20 people who want to save 1 hour per week >>> with the improvement it results in. >>> Thanks, >>> - Saul. >>> >>> >>> 2009/8/29 Paul Peloski <[email protected]> >>> >>> >>> >>> >>>> The SDK is improving all the time, but only to the extent necessary for >>>> Valve to make awesome games. While an XML-based weapon system might be what >>>> *you* need, or maybe what *you think the community needs*, it's not what >>>> Valve needed. I suggest if that if you have list of massive improvements >>>> that *you get to work on them*, or pick an engine that already has the >>>> features and tools you need. >>>> >>>> Paul >>>> >>>> On Sat, Aug 29, 2009 at 3:37 PM, Joshua Scarsbrook <[email protected] >>>> >>>> >>>> >>>>> wrote: >>>>> >>>>> Hi Tony >>>>> >>>>> I think that the source sdk is a bit out dated; I think that with the >>>>> realece of hl2ep3 or just after it, there needs to be a massive >>>>> improvement in the source software development kit. For one there needs >>>>> to be a weapon generator that uses tags and xml to define a weapon a >>>>> basic weapon to speed up development of new weapons. For two there >>>>> needs to be a technical improvement to hammer. Hammer as said by many >>>>> members of the community is out dated and needs to be improved; a simple >>>>> improvement would be to add a progress bar to the run map window, also >>>>> there needs to be a lighting render button to give a preview of the dev. >>>>> In addition, there needs to be profiles added to the engine, say like a >>>>> dev mode, which does not load custom content. Another thing would be to >>>>> add crash tracking in the engine, the report bug system is not >>>>> implicated enough and most map devs will understand technical details. A >>>>> micro-engine in hammer to test whether a player can fit under a league >>>>> is also a importing thing. A defeat visleef system would be a very >>>>> powerful improvement to show things the player would be seeing and only >>>>> that. The hammer editor is treated very much like a cad program and >>>>> should be made easier to understand and with inbuilt documentation to >>>>> help newcomers to mapping, the doc would be placed as tooltips and info >>>>> in the entries window. In addition, it would be important make the >>>>> skeathup plug-in more available though it is hidden in the source sdk >>>>> gcf. In addition, improvements need to be made to the documentation of >>>>> the source sdk, such as a separate wiki that contains a detailed >>>>> expiation of what each coding file does. With all of this said I think >>>>> that the source sdk and Valve Developers Wiki is out of date and both >>>>> need an improvemt considering the amount of people that use them. Also >>>>> worth noting, that it is too hard to change basic game play rules and >>>>> they should be in a collective header file. What I propose is both >>>>> employees of valve and the coumumatiy surrounding them do this as to >>>>> continue communality support for years to come. Though these >>>>> improvements would require a lot of development, I think that they would >>>>> appeal to the entire communality. >>>>> >>>>> Thanks, >>>>> >>>>> Vbitz >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>> >>>>> >>>>> >>>>> >>>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>>> >>>> >>>> >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

