Hello, I have a question about the particle system in Team Fortress 2.
I want to use the "player_dripsred" particle (which is used for players, who recently used a teleporter) in a plugin. There are no problems to spawn it, but it doesn't look like the original one in the game itself. So I took a look into the particle editor and found a few properties, which seem to have other values in TF2. I found a lot of them documentated on this site: http://developer.valvesoftware.com/wiki/Particle_System_Initializers My question: Is there any way to edit that values (for example "max_particles" or "offset max") by a code or do I have to edit the PCF file? I searched a lot, but didn't find anything ... But i think, there must be a way, because valve can do it, too. Any help would be great! Andi _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

