Hello,

I have a question about the particle system in Team Fortress 2.

I want to use the "player_dripsred" particle (which is used for players, who 
recently used a teleporter) in a plugin.
There are no problems to spawn it, but it doesn't look like the original one in 
the game itself.

So I took a look into the particle editor and found a few properties, which 
seem to have other values in TF2.
I found a lot of them documentated on this site: 
http://developer.valvesoftware.com/wiki/Particle_System_Initializers

My question:
Is there any way to edit that values (for example "max_particles" or "offset 
max") by a code or do I have to edit the PCF file? I searched a lot, but didn't 
find anything ... But i think, there must be a way, because valve can do it, 
too.

Any help would be great!

Andi


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