Hi, the "max_particles" is editable here: http://images.saigns.de/max_particles.jpg
Default is 200, but it seems, that valve uses a lowered value ingame ... When I spawn the default player_dripsred particle of the PCF file, it looks like this: http://images.saigns.de/drips_default.jpg The propertes "offset min" and "offset max" handle, where the single drips spawn. The Default values are "0 0 1", so they spawn all at the same location as you can see in the screen above ... But the real ingame player_drips particle used by valve looks like this: http://images.saigns.de/drips_valve.jpg When i change the offset data in my particle editor, them I am able to make it look like the one from valve ... But Server AND Client would need that changed pcf file, so there must be a way to edit it directly in that particle (hopefully) :D Here a quote from that site: http://developer.valvesoftware.com/wiki/Particle_System_Overview About "Control Points": "[...] As the various elements of a particle system can access CP data, this can allow multiple dynamic elements to influence a system. While control points act as a position in space by default, other data can be stored in each point if needed, which allows external code or entities to pass generic data into a system that can then be remapped to properties of the system." Im not sure if I understand this correct, but perhaps are Control Points a way to get access to the properties? Ideas ? ;D Andi -----Original Message----- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Jorge Rodriguez Sent: Saturday, September 26, 2009 8:01 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Is it possible to change particle properties via code? There are some values which are not in an operator or initializer or anything, but in the regular "properties" page of the particle, same page where you set the particle's texture. Is this the "max_particles" property that you're talking about? -- Jorge "Vino" Rodriguez -----Original Message----- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Andreas Grimm Sent: Saturday, September 26, 2009 2:50 AM To: 'Discussion of Half-Life Programming' Subject: [hlcoders] Is it possible to change particle properties via code? Hello, I have a question about the particle system in Team Fortress 2. I want to use the "player_dripsred" particle (which is used for players, who recently used a teleporter) in a plugin. There are no problems to spawn it, but it doesn't look like the original one in the game itself. So I took a look into the particle editor and found a few properties, which seem to have other values in TF2. I found a lot of them documentated on this site: http://developer.valvesoftware.com/wiki/Particle_System_Initializers My question: Is there any way to edit that values (for example "max_particles" or "offset max") by a code or do I have to edit the PCF file? I searched a lot, but didn't find anything ... But i think, there must be a way, because valve can do it, too. Any help would be great! Andi _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders