Right. How did you spawn those drips? Looks like you just assigned a control point and had them spit out. Probably what Valve did was spawned the particles from a particular entity (like the engineer player model) and there is an initializer in the system called "Position on model" or some such that spawns the drips somewhere inside the player model. In other words, the drips aren't set by an offset, they're set by that initializer, which reads the model dimensions and spawns particles inside them. To get your system to work like theirs you probably just need to spawn it from a specific model instead of from a random control point.
Also for max_particles it is subject to SIMD, and perhaps that is interfering with your value? It will sometimes be off by 4 as a result. Is this the problem you're having or a different problem? Is it that important that you have exactly 200 particles? -- Jorge "Vino" Rodriguez _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

