That line was directed at VALVe, I sent that email to Mike Durand and Erik Johnson. I was wondering if anyone else has tried messing with L4D2 BSPs?
Thanks, - Saul. 2009/10/28 Olly Ginger <[email protected]> > You want a file from the sdk a game that the demo hasn't even been > relesed for yet? > > Sent from my iPhone > > On 28 Oct 2009, at 11:57, Saul Rennison <[email protected]> wrote: > > > Hey, > > > > I've just tried decompiling *c5m1_waterfront*, to find that the BSP > > version > > has changed to 21. After putting it through my BSP lump > > introspector, I've > > found that the BSP format has changed slightly (an integer has been > > placed > > somewhere, I think in each lump header). > > > > Are VALVe willing to elaborate on this new BSP format, possibly with > > just > > the *bspfile.h* in the L4D2 SDK? > > > > Much appreciated, > > - Saul. > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

