I'm sure the Valve guys really appreciate you sending them unsolicited email. I bet they'll get right on that. :)
On 10/28/2009 8:43 AM, Saul Rennison wrote: > That line was directed at VALVe, I sent that email to Mike Durand and Erik > Johnson. I was wondering if anyone else has tried messing with L4D2 BSPs? > > Thanks, > - Saul. > > > 2009/10/28 Olly Ginger<[email protected]> > >> You want a file from the sdk a game that the demo hasn't even been >> relesed for yet? >> >> Sent from my iPhone >> >> On 28 Oct 2009, at 11:57, Saul Rennison<[email protected]> wrote: >> >>> Hey, >>> >>> I've just tried decompiling *c5m1_waterfront*, to find that the BSP >>> version >>> has changed to 21. After putting it through my BSP lump >>> introspector, I've >>> found that the BSP format has changed slightly (an integer has been >>> placed >>> somewhere, I think in each lump header). >>> >>> Are VALVe willing to elaborate on this new BSP format, possibly with >>> just >>> the *bspfile.h* in the L4D2 SDK? >>> >>> Much appreciated, >>> - Saul. >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > -- Jeffrey "botman" Broome _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

