I'm sure the Valve guys really appreciate you sending them unsolicited 
email.  I bet they'll get right on that.  :)


On 10/28/2009 8:43 AM, Saul Rennison wrote:
> That line was directed at VALVe, I sent that email to Mike Durand and Erik
> Johnson. I was wondering if anyone else has tried messing with L4D2 BSPs?
>
> Thanks,
> - Saul.
>
>
> 2009/10/28 Olly Ginger<[email protected]>
>
>> You want a file from the sdk a game that the demo hasn't even been
>> relesed for yet?
>>
>> Sent from my iPhone
>>
>> On 28 Oct 2009, at 11:57, Saul Rennison<[email protected]>  wrote:
>>
>>> Hey,
>>>
>>> I've just tried decompiling *c5m1_waterfront*, to find that the BSP
>>> version
>>> has changed to 21. After putting it through my BSP lump
>>> introspector, I've
>>> found that the BSP format has changed slightly (an integer has been
>>> placed
>>> somewhere, I think in each lump header).
>>>
>>> Are VALVe willing to elaborate on this new BSP format, possibly with
>>> just
>>> the *bspfile.h* in the L4D2 SDK?
>>>
>>> Much appreciated,
>>> - Saul.
>>> _______________________________________________
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>>
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-- 
Jeffrey "botman" Broome

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