The BSP files aren't encrypted in the dedi :)

Thanks,
- Saul.


2009/10/28 Harry Jeffery <[email protected]>

> The bsp files are encrypted. The game isn't released yet. And anyway
> they wouldn't have replied yet. It's like 2am where they are atm.
>
> 2009/10/28 botman <[email protected]>:
> > I'm sure the Valve guys really appreciate you sending them unsolicited
> > email.  I bet they'll get right on that.  :)
> >
> >
> > On 10/28/2009 8:43 AM, Saul Rennison wrote:
> >> That line was directed at VALVe, I sent that email to Mike Durand and
> Erik
> >> Johnson. I was wondering if anyone else has tried messing with L4D2
> BSPs?
> >>
> >> Thanks,
> >> - Saul.
> >>
> >>
> >> 2009/10/28 Olly Ginger<[email protected]>
> >>
> >>> You want a file from the sdk a game that the demo hasn't even been
> >>> relesed for yet?
> >>>
> >>> Sent from my iPhone
> >>>
> >>> On 28 Oct 2009, at 11:57, Saul Rennison<[email protected]>
>  wrote:
> >>>
> >>>> Hey,
> >>>>
> >>>> I've just tried decompiling *c5m1_waterfront*, to find that the BSP
> >>>> version
> >>>> has changed to 21. After putting it through my BSP lump
> >>>> introspector, I've
> >>>> found that the BSP format has changed slightly (an integer has been
> >>>> placed
> >>>> somewhere, I think in each lump header).
> >>>>
> >>>> Are VALVe willing to elaborate on this new BSP format, possibly with
> >>>> just
> >>>> the *bspfile.h* in the L4D2 SDK?
> >>>>
> >>>> Much appreciated,
> >>>> - Saul.
> >>>> _______________________________________________
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> >>>>
> >>> _______________________________________________
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> >>>
> >>>
> >> _______________________________________________
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> >>
> >
> > --
> > Jeffrey "botman" Broome
> >
> > _______________________________________________
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> please visit:
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> >
> >
>
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