Sorry if this has been addressed before but I couldn't find any resolution in the archives. I can't seem to compile .fxc files with the OB SDK.
Example output: C:\Code\DHL\materialsystem\stdshaders>buildsdkshaders.bat Setting environment for using Microsoft Visual Studio 2008 x86 tools. 09:37 PM 09:37 PM Building inc files, asm vcs files, and VMPI worklist for dhl_dx9_20b... Publishing shader inc files to target... Generating action list... Running distributed shader compilation... Can't find "C:\Code\DHL\materialsystem\stdshaders\"c:\program files\steam\steamapps\<user>\sourcesdk\bin\orangebox\bin"\shadercompile.exe " Can't find "C:\Code\DHL\materialsystem\stdshaders\"c:\program files\steam\steamapps\<user>\sourcesdk\bin\orangebox\bin"\shadercompile_dll.dll " Can't find "C:\Code\DHL\materialsystem\stdshaders\"c:\program files\steam\steamapps\<user>\sourcesdk\bin\orangebox\bin"\tier0.dll " Can't find "C:\Code\DHL\materialsystem\stdshaders\"c:\program files\steam\steamapps\<user>\sourcesdk\bin\orangebox\bin"\vstdlib.dll " Compiling 1,348 commands in 388 static combos. 0 File(s) copied 09:40 PM No errors are given besides those "can't find..." warnings. All the .inc files are generated normally and I can build the shader DLL with no problems. The shaders written in assembly all compile fine as well, but neither my fxc's nor the ones in the SDK generate any output at all, despite the compiler apparently working on them for a few minutes. Turning on verbose mode doesn't give any additional output between "Compiling" and "0 File(s) copied" so I'm stumped. Anyone else had trouble? _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

