Sorry if this has been addressed before but I couldn't find any resolution
in the archives.  I can't seem to compile .fxc files with the OB SDK.

Example output:
C:\Code\DHL\materialsystem\stdshaders>buildsdkshaders.bat
Setting environment for using Microsoft Visual Studio 2008 x86 tools.
09:37 PM

09:37 PM
Building inc files, asm vcs files, and VMPI worklist for dhl_dx9_20b...
Publishing shader inc files to target...
Generating action list...
Running distributed shader compilation...
Can't find "C:\Code\DHL\materialsystem\stdshaders\"c:\program
files\steam\steamapps\<user>\sourcesdk\bin\orangebox\bin"\shadercompile.exe
"
Can't find "C:\Code\DHL\materialsystem\stdshaders\"c:\program
files\steam\steamapps\<user>\sourcesdk\bin\orangebox\bin"\shadercompile_dll.dll
"
Can't find "C:\Code\DHL\materialsystem\stdshaders\"c:\program
files\steam\steamapps\<user>\sourcesdk\bin\orangebox\bin"\tier0.dll "
Can't find "C:\Code\DHL\materialsystem\stdshaders\"c:\program
files\steam\steamapps\<user>\sourcesdk\bin\orangebox\bin"\vstdlib.dll "
Compiling 1,348 commands in 388 static combos.
0 File(s) copied
09:40 PM


No errors are given besides those "can't find..." warnings.  All the .inc
files are generated normally and I can build the shader DLL with no
problems.  The shaders written in assembly all compile fine as well, but
neither my fxc's nor the ones in the SDK generate any output at all, despite
the compiler apparently working on them for a few minutes.  Turning on
verbose mode doesn't give any additional output between "Compiling" and "0
File(s) copied" so I'm stumped.  Anyone else had trouble?
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