I have narrowed this error down to occurring in shadercompile.exe and on my end I have all my path vars set correctly (my username is in the place of <user>). If you don't set it correctly the batch file will error out sooner because it could not even find the shadercompile.exe
-----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Saul Rennison Sent: Monday, December 28, 2009 8:01 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Shader Compiling Issues You need to replace <user> to your STEAM username in the Perl compile file. On Saturday, November 14, 2009, Skillet <[email protected]> wrote: > Sorry if this has been addressed before but I couldn't find any resolution > in the archives. I can't seem to compile .fxc files with the OB SDK. > > Example output: > C:\Code\DHL\materialsystem\stdshaders>buildsdkshaders.bat > Setting environment for using Microsoft Visual Studio 2008 x86 tools. > 09:37 PM > > 09:37 PM > Building inc files, asm vcs files, and VMPI worklist for dhl_dx9_20b... > Publishing shader inc files to target... > Generating action list... > Running distributed shader compilation... > Can't find "C:\Code\DHL\materialsystem\stdshaders\"c:\program > files\steam\steamapps\<user>\sourcesdk\bin\orangebox\bin"\shadercompile.exe > " > Can't find "C:\Code\DHL\materialsystem\stdshaders\"c:\program > files\steam\steamapps\<user>\sourcesdk\bin\orangebox\bin"\shadercompile_dll. dll > " > Can't find "C:\Code\DHL\materialsystem\stdshaders\"c:\program > files\steam\steamapps\<user>\sourcesdk\bin\orangebox\bin"\tier0.dll " > Can't find "C:\Code\DHL\materialsystem\stdshaders\"c:\program > files\steam\steamapps\<user>\sourcesdk\bin\orangebox\bin"\vstdlib.dll " > Compiling 1,348 commands in 388 static combos. > 0 File(s) copied > 09:40 PM > > > No errors are given besides those "can't find..." warnings. All the .inc > files are generated normally and I can build the shader DLL with no > problems. The shaders written in assembly all compile fine as well, but > neither my fxc's nor the ones in the SDK generate any output at all, despite > the compiler apparently working on them for a few minutes. Turning on > verbose mode doesn't give any additional output between "Compiling" and "0 > File(s) copied" so I'm stumped. Anyone else had trouble? > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- Thanks, - Saul. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

