Been trying to compile as well and shadercompile.exe seems to bomb out because it is adding the directory my buildsdkshaders.bat is in to the directory I have for my %SDKBINDIR%. What may cause it for me is that my steam is on one drive and my code is stored on another drive. E:\ and D:\. I haven't been able to solve. With verbose on it seems to start out correct but then in parenthesis it pops the two paths together. In verbose it actually shows this happen for a few other files that it doesn't whine about normally like dx_proxy.dll
Anyone else run into this issue and know a solution. I have tried many things already Chris -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Skillet Sent: Saturday, November 14, 2009 11:40 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Shader Compiling Issues I'd appreciate that. I tried using relative paths and had the same thing happen. Maybe it's because I have a space in my sdk bin dir... On Sat, Nov 14, 2009 at 4:47 AM, Marek Sieradzki <[email protected]>wrote: > Just use relative path in .bat file - ../../../../steam/steamapps/ and so > on. > > I can compile shaders without any problems. If you still have problems > I'll send you archive with my setup. > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

