Why not take a look at the Quake 3 source code?

Harry Jeffery wrote:
> Reducing friction didn't really work at all. Just made me slide all
> over the place.
>
> 2009/11/14 Matt Hoffman <[email protected]>:
>   
>> Remove friction.
>>
>> On Sat, Nov 14, 2009 at 10:45 AM, Harry Jeffery <
>> [email protected]> wrote:
>>
>>     
>>> Has anyone here got any experience with the quake 3 movement physics?
>>> I'm trying to swap out the bhopping in source engine with strafe
>>> jumping from the quake series but the two codebases deviate quite a
>>> lot.
>>>
>>> I've tried adding checks here and there, removing all speed clamps,
>>> changing gravity, changing movement vars etc. but nothing I do gets me
>>> anywhere near the desired result.
>>>
>>> So, could anyone here help me out with this problem?
>>>
>>>
>>> Cheers,
>>>
>>>
>>> Harry
>>>
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>>     
>
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>   

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