Why not take a look at the Quake 3 source code? Harry Jeffery wrote: > Reducing friction didn't really work at all. Just made me slide all > over the place. > > 2009/11/14 Matt Hoffman <[email protected]>: > >> Remove friction. >> >> On Sat, Nov 14, 2009 at 10:45 AM, Harry Jeffery < >> [email protected]> wrote: >> >> >>> Has anyone here got any experience with the quake 3 movement physics? >>> I'm trying to swap out the bhopping in source engine with strafe >>> jumping from the quake series but the two codebases deviate quite a >>> lot. >>> >>> I've tried adding checks here and there, removing all speed clamps, >>> changing gravity, changing movement vars etc. but nothing I do gets me >>> anywhere near the desired result. >>> >>> So, could anyone here help me out with this problem? >>> >>> >>> Cheers, >>> >>> >>> Harry >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >
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