I think what you want is for friction to not take effect immediately when a player lands. Save the time a player lands or gets a valid ground entity. Subtract this from the current time and multiply it by a factor you want. This will give the player a small period of time they can jump again and not be slowed down after landing from a previous jump.
On Sat, Nov 14, 2009 at 3:51 PM, Harry Jeffery <[email protected]> wrote: > That's what I've been doing. It's similar in some parts but completely > different in others. My changes have made circle jumps entirely > possible but sustaining and building speed is impossible. Lowering > friction + removing speed clamps + tweaking accelerate values hasn't > worked so far. I've tried porting more movement code with no effect. > > 2009/11/14 Tom Edwards <[email protected]>: >> Why not take a look at the Quake 3 source code? >> >> Harry Jeffery wrote: >>> Reducing friction didn't really work at all. Just made me slide all >>> over the place. >>> >>> 2009/11/14 Matt Hoffman <[email protected]>: >>> >>>> Remove friction. >>>> >>>> On Sat, Nov 14, 2009 at 10:45 AM, Harry Jeffery < >>>> [email protected]> wrote: >>>> >>>> >>>>> Has anyone here got any experience with the quake 3 movement physics? >>>>> I'm trying to swap out the bhopping in source engine with strafe >>>>> jumping from the quake series but the two codebases deviate quite a >>>>> lot. >>>>> >>>>> I've tried adding checks here and there, removing all speed clamps, >>>>> changing gravity, changing movement vars etc. but nothing I do gets me >>>>> anywhere near the desired result. >>>>> >>>>> So, could anyone here help me out with this problem? >>>>> >>>>> >>>>> Cheers, >>>>> >>>>> >>>>> Harry >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>> >>>>> >>>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>>> >>>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

