That's what I've been doing. It's similar in some parts but completely
different in others. My changes have made circle jumps entirely
possible but sustaining and building speed is impossible. Lowering
friction + removing speed clamps + tweaking accelerate values hasn't
worked so far. I've tried porting more movement code with no effect.

2009/11/14 Tom Edwards <[email protected]>:
> Why not take a look at the Quake 3 source code?
>
> Harry Jeffery wrote:
>> Reducing friction didn't really work at all. Just made me slide all
>> over the place.
>>
>> 2009/11/14 Matt Hoffman <[email protected]>:
>>
>>> Remove friction.
>>>
>>> On Sat, Nov 14, 2009 at 10:45 AM, Harry Jeffery <
>>> [email protected]> wrote:
>>>
>>>
>>>> Has anyone here got any experience with the quake 3 movement physics?
>>>> I'm trying to swap out the bhopping in source engine with strafe
>>>> jumping from the quake series but the two codebases deviate quite a
>>>> lot.
>>>>
>>>> I've tried adding checks here and there, removing all speed clamps,
>>>> changing gravity, changing movement vars etc. but nothing I do gets me
>>>> anywhere near the desired result.
>>>>
>>>> So, could anyone here help me out with this problem?
>>>>
>>>>
>>>> Cheers,
>>>>
>>>>
>>>> Harry
>>>>
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>>
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>
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