Reducing friction didn't really work at all. Just made me slide all over the place.
2009/11/14 Matt Hoffman <lord.matt.hoff...@gmail.com>: > Remove friction. > > On Sat, Nov 14, 2009 at 10:45 AM, Harry Jeffery < > harry101jeff...@googlemail.com> wrote: > >> Has anyone here got any experience with the quake 3 movement physics? >> I'm trying to swap out the bhopping in source engine with strafe >> jumping from the quake series but the two codebases deviate quite a >> lot. >> >> I've tried adding checks here and there, removing all speed clamps, >> changing gravity, changing movement vars etc. but nothing I do gets me >> anywhere near the desired result. >> >> So, could anyone here help me out with this problem? >> >> >> Cheers, >> >> >> Harry >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders