I have noticed that jumping consists of these two "hacks": 1. Duck the player 2. Move the player up to align new eye position with the old one (otherwise there would be a snap to the ducked offset)
My question is: why is this necessary (especially the ducking)? _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

