Just a comment

There are at least 4 states the player can be in when the try and perform a 
duck jump

isPlayerDucking
isPlayerSprinting
isPlayerJumping
isPlayerIdle

Did you check all those conditions and there Boolean before you changed this 
code?

Adam

--------
Owner Nigredo Studios http://www.nigredostudios.com

--- On Wed, 16/12/09, Jonathan White <[email protected]> wrote:

From: Jonathan White <[email protected]>
Subject: Re: [hlcoders] why UnDuckJump?
To: [email protected]
Received: Wednesday, 16 December, 2009, 3:30 PM

http://developer.valvesoftware.com/wiki/Duck_Jump_Fix

Theres my fix for duck jumping (in terms of hitbox sync issues and stuff)
:-)

Jonathan White
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders




      
__________________________________________________________________________________
See what's on at the movies in your area. Find out now: 
http://au.movies.yahoo.com/session-times/
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to