Just a comment There are at least 4 states the player can be in when the try and perform a duck jump
isPlayerDucking isPlayerSprinting isPlayerJumping isPlayerIdle Did you check all those conditions and there Boolean before you changed this code? Adam -------- Owner Nigredo Studios http://www.nigredostudios.com --- On Wed, 16/12/09, Jonathan White <[email protected]> wrote: From: Jonathan White <[email protected]> Subject: Re: [hlcoders] why UnDuckJump? To: [email protected] Received: Wednesday, 16 December, 2009, 3:30 PM http://developer.valvesoftware.com/wiki/Duck_Jump_Fix Theres my fix for duck jumping (in terms of hitbox sync issues and stuff) :-) Jonathan White _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders __________________________________________________________________________________ See what's on at the movies in your area. Find out now: http://au.movies.yahoo.com/session-times/ _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

