The code fix I proposed only affects the point when the player is in a jump (not touching the ground) and presses (and holds) the crouch button. It also handles if the player releases the crouch button while still in the air.
I don't see how any of these four states have anything to do with that (besides jumping of course). The code mainly fixes the problem with the instantaneous movement of the player's origin by 32 units in one game frame which causes extreme issues with prediction (and are WELL known). This is documented in the introduction of the tutorial. Jon _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

