I recall having problems with the orangebox shadercompile.exe, but the ep1 one works fine for me. Probably because I don't have any orangebox game (only SDK Base for OB). Do you have the same situation? See if EP1 compiler works for you.
-------------------------------------------------- From: "Christopher Harris" <[email protected]> Sent: Thursday, December 31, 2009 11:36 PM To: "'Discussion of Half-Life Programming'" <[email protected]> Subject: Re: [hlcoders] Shader Compiling Issues > I tried now to put my code on the same drive as the steam install and > still > has this issue. So I tried a relative path and it errors out because of > relative path sooner. > > Chris > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Christopher > Harris > Sent: Monday, December 28, 2009 1:28 PM > To: 'Discussion of Half-Life Programming' > Subject: Re: [hlcoders] Shader Compiling Issues > > I have narrowed this error down to occurring in shadercompile.exe and on > my > end I have all my path vars set correctly (my username is in the place of > <user>). If you don't set it correctly the batch file will error out > sooner > because it could not even find the shadercompile.exe > > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Saul > Rennison > Sent: Monday, December 28, 2009 8:01 AM > To: Discussion of Half-Life Programming > Subject: Re: [hlcoders] Shader Compiling Issues > > You need to replace <user> to your STEAM username in the Perl compile > file. > > On Saturday, November 14, 2009, Skillet <[email protected]> wrote: >> Sorry if this has been addressed before but I couldn't find any >> resolution >> in the archives. I can't seem to compile .fxc files with the OB SDK. >> >> Example output: >> C:\Code\DHL\materialsystem\stdshaders>buildsdkshaders.bat >> Setting environment for using Microsoft Visual Studio 2008 x86 tools. >> 09:37 PM >> >> 09:37 PM >> Building inc files, asm vcs files, and VMPI worklist for dhl_dx9_20b... >> Publishing shader inc files to target... >> Generating action list... >> Running distributed shader compilation... >> Can't find "C:\Code\DHL\materialsystem\stdshaders\"c:\program >> > files\steam\steamapps\<user>\sourcesdk\bin\orangebox\bin"\shadercompile.exe >> " >> Can't find "C:\Code\DHL\materialsystem\stdshaders\"c:\program >> > files\steam\steamapps\<user>\sourcesdk\bin\orangebox\bin"\shadercompile_dll. > dll >> " >> Can't find "C:\Code\DHL\materialsystem\stdshaders\"c:\program >> files\steam\steamapps\<user>\sourcesdk\bin\orangebox\bin"\tier0.dll " >> Can't find "C:\Code\DHL\materialsystem\stdshaders\"c:\program >> files\steam\steamapps\<user>\sourcesdk\bin\orangebox\bin"\vstdlib.dll " >> Compiling 1,348 commands in 388 static combos. >> 0 File(s) copied >> 09:40 PM >> >> >> No errors are given besides those "can't find..." warnings. All the .inc >> files are generated normally and I can build the shader DLL with no >> problems. The shaders written in assembly all compile fine as well, but >> neither my fxc's nor the ones in the SDK generate any output at all, > despite >> the compiler apparently working on them for a few minutes. Turning on >> verbose mode doesn't give any additional output between "Compiling" and >> "0 >> File(s) copied" so I'm stumped. Anyone else had trouble? >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, > please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > -- > > Thanks, > - Saul. > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

