I recall having problems with the orangebox shadercompile.exe, but the ep1 
one works fine for me. Probably because I don't have any orangebox game 
(only SDK Base for OB). Do you have the same situation? See if EP1 compiler 
works for you.

--------------------------------------------------
From: "Christopher Harris" <[email protected]>
Sent: Thursday, December 31, 2009 11:36 PM
To: "'Discussion of Half-Life Programming'" 
<[email protected]>
Subject: Re: [hlcoders] Shader Compiling Issues

> I tried now to put my code on the same drive as the steam install and 
> still
> has this issue. So I tried a relative path and it errors out because of
> relative path sooner.
>
> Chris
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Christopher
> Harris
> Sent: Monday, December 28, 2009 1:28 PM
> To: 'Discussion of Half-Life Programming'
> Subject: Re: [hlcoders] Shader Compiling Issues
>
> I have narrowed this error down to occurring in shadercompile.exe and on 
> my
> end I have all my path vars set correctly (my username is in the place of
> <user>). If you don't set it correctly the batch file will error out 
> sooner
> because it could not even find the shadercompile.exe
>
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Saul 
> Rennison
> Sent: Monday, December 28, 2009 8:01 AM
> To: Discussion of Half-Life Programming
> Subject: Re: [hlcoders] Shader Compiling Issues
>
> You need to replace <user> to your STEAM username in the Perl compile 
> file.
>
> On Saturday, November 14, 2009, Skillet <[email protected]> wrote:
>> Sorry if this has been addressed before but I couldn't find any 
>> resolution
>> in the archives.  I can't seem to compile .fxc files with the OB SDK.
>>
>> Example output:
>> C:\Code\DHL\materialsystem\stdshaders>buildsdkshaders.bat
>> Setting environment for using Microsoft Visual Studio 2008 x86 tools.
>> 09:37 PM
>>
>> 09:37 PM
>> Building inc files, asm vcs files, and VMPI worklist for dhl_dx9_20b...
>> Publishing shader inc files to target...
>> Generating action list...
>> Running distributed shader compilation...
>> Can't find "C:\Code\DHL\materialsystem\stdshaders\"c:\program
>>
> files\steam\steamapps\<user>\sourcesdk\bin\orangebox\bin"\shadercompile.exe
>> "
>> Can't find "C:\Code\DHL\materialsystem\stdshaders\"c:\program
>>
> files\steam\steamapps\<user>\sourcesdk\bin\orangebox\bin"\shadercompile_dll.
> dll
>> "
>> Can't find "C:\Code\DHL\materialsystem\stdshaders\"c:\program
>> files\steam\steamapps\<user>\sourcesdk\bin\orangebox\bin"\tier0.dll "
>> Can't find "C:\Code\DHL\materialsystem\stdshaders\"c:\program
>> files\steam\steamapps\<user>\sourcesdk\bin\orangebox\bin"\vstdlib.dll "
>> Compiling 1,348 commands in 388 static combos.
>> 0 File(s) copied
>> 09:40 PM
>>
>>
>> No errors are given besides those "can't find..." warnings.  All the .inc
>> files are generated normally and I can build the shader DLL with no
>> problems.  The shaders written in assembly all compile fine as well, but
>> neither my fxc's nor the ones in the SDK generate any output at all,
> despite
>> the compiler apparently working on them for a few minutes.  Turning on
>> verbose mode doesn't give any additional output between "Compiling" and 
>> "0
>> File(s) copied" so I'm stumped.  Anyone else had trouble?
>> _______________________________________________
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> please visit:
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>>
>>
>
> -- 
>
> Thanks,
> - Saul.
>
> _______________________________________________
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>
>
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>
>
> 

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