It worked perfectly for me with the relative path. All on the same drive of
course.

/ScarT


2010/1/1 Piotr <[email protected]>

> I recall having problems with the orangebox shadercompile.exe, but the ep1
> one works fine for me. Probably because I don't have any orangebox game
> (only SDK Base for OB). Do you have the same situation? See if EP1 compiler
> works for you.
>
> --------------------------------------------------
> From: "Christopher Harris" <[email protected]>
> Sent: Thursday, December 31, 2009 11:36 PM
> To: "'Discussion of Half-Life Programming'"
> <[email protected]>
> Subject: Re: [hlcoders] Shader Compiling Issues
>
> > I tried now to put my code on the same drive as the steam install and
> > still
> > has this issue. So I tried a relative path and it errors out because of
> > relative path sooner.
> >
> > Chris
> >
> > -----Original Message-----
> > From: [email protected]
> > [mailto:[email protected]] On Behalf Of
> Christopher
> > Harris
> > Sent: Monday, December 28, 2009 1:28 PM
> > To: 'Discussion of Half-Life Programming'
> > Subject: Re: [hlcoders] Shader Compiling Issues
> >
> > I have narrowed this error down to occurring in shadercompile.exe and on
> > my
> > end I have all my path vars set correctly (my username is in the place of
> > <user>). If you don't set it correctly the batch file will error out
> > sooner
> > because it could not even find the shadercompile.exe
> >
> >
> > -----Original Message-----
> > From: [email protected]
> > [mailto:[email protected]] On Behalf Of Saul
> > Rennison
> > Sent: Monday, December 28, 2009 8:01 AM
> > To: Discussion of Half-Life Programming
> > Subject: Re: [hlcoders] Shader Compiling Issues
> >
> > You need to replace <user> to your STEAM username in the Perl compile
> > file.
> >
> > On Saturday, November 14, 2009, Skillet <[email protected]> wrote:
> >> Sorry if this has been addressed before but I couldn't find any
> >> resolution
> >> in the archives.  I can't seem to compile .fxc files with the OB SDK.
> >>
> >> Example output:
> >> C:\Code\DHL\materialsystem\stdshaders>buildsdkshaders.bat
> >> Setting environment for using Microsoft Visual Studio 2008 x86 tools.
> >> 09:37 PM
> >>
> >> 09:37 PM
> >> Building inc files, asm vcs files, and VMPI worklist for dhl_dx9_20b...
> >> Publishing shader inc files to target...
> >> Generating action list...
> >> Running distributed shader compilation...
> >> Can't find "C:\Code\DHL\materialsystem\stdshaders\"c:\program
> >>
> >
> files\steam\steamapps\<user>\sourcesdk\bin\orangebox\bin"\shadercompile.exe
> >> "
> >> Can't find "C:\Code\DHL\materialsystem\stdshaders\"c:\program
> >>
> >
> files\steam\steamapps\<user>\sourcesdk\bin\orangebox\bin"\shadercompile_dll.
> > dll
> >> "
> >> Can't find "C:\Code\DHL\materialsystem\stdshaders\"c:\program
> >> files\steam\steamapps\<user>\sourcesdk\bin\orangebox\bin"\tier0.dll "
> >> Can't find "C:\Code\DHL\materialsystem\stdshaders\"c:\program
> >> files\steam\steamapps\<user>\sourcesdk\bin\orangebox\bin"\vstdlib.dll "
> >> Compiling 1,348 commands in 388 static combos.
> >> 0 File(s) copied
> >> 09:40 PM
> >>
> >>
> >> No errors are given besides those "can't find..." warnings.  All the
> .inc
> >> files are generated normally and I can build the shader DLL with no
> >> problems.  The shaders written in assembly all compile fine as well, but
> >> neither my fxc's nor the ones in the SDK generate any output at all,
> > despite
> >> the compiler apparently working on them for a few minutes.  Turning on
> >> verbose mode doesn't give any additional output between "Compiling" and
> >> "0
> >> File(s) copied" so I'm stumped.  Anyone else had trouble?
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> >
> > --
> >
> > Thanks,
> > - Saul.
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> >
> >
>
> _______________________________________________
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> please visit:
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>
>
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