It worked perfectly for me with the relative path. All on the same drive of course.
/ScarT 2010/1/1 Piotr <[email protected]> > I recall having problems with the orangebox shadercompile.exe, but the ep1 > one works fine for me. Probably because I don't have any orangebox game > (only SDK Base for OB). Do you have the same situation? See if EP1 compiler > works for you. > > -------------------------------------------------- > From: "Christopher Harris" <[email protected]> > Sent: Thursday, December 31, 2009 11:36 PM > To: "'Discussion of Half-Life Programming'" > <[email protected]> > Subject: Re: [hlcoders] Shader Compiling Issues > > > I tried now to put my code on the same drive as the steam install and > > still > > has this issue. So I tried a relative path and it errors out because of > > relative path sooner. > > > > Chris > > > > -----Original Message----- > > From: [email protected] > > [mailto:[email protected]] On Behalf Of > Christopher > > Harris > > Sent: Monday, December 28, 2009 1:28 PM > > To: 'Discussion of Half-Life Programming' > > Subject: Re: [hlcoders] Shader Compiling Issues > > > > I have narrowed this error down to occurring in shadercompile.exe and on > > my > > end I have all my path vars set correctly (my username is in the place of > > <user>). If you don't set it correctly the batch file will error out > > sooner > > because it could not even find the shadercompile.exe > > > > > > -----Original Message----- > > From: [email protected] > > [mailto:[email protected]] On Behalf Of Saul > > Rennison > > Sent: Monday, December 28, 2009 8:01 AM > > To: Discussion of Half-Life Programming > > Subject: Re: [hlcoders] Shader Compiling Issues > > > > You need to replace <user> to your STEAM username in the Perl compile > > file. > > > > On Saturday, November 14, 2009, Skillet <[email protected]> wrote: > >> Sorry if this has been addressed before but I couldn't find any > >> resolution > >> in the archives. I can't seem to compile .fxc files with the OB SDK. > >> > >> Example output: > >> C:\Code\DHL\materialsystem\stdshaders>buildsdkshaders.bat > >> Setting environment for using Microsoft Visual Studio 2008 x86 tools. > >> 09:37 PM > >> > >> 09:37 PM > >> Building inc files, asm vcs files, and VMPI worklist for dhl_dx9_20b... > >> Publishing shader inc files to target... > >> Generating action list... > >> Running distributed shader compilation... > >> Can't find "C:\Code\DHL\materialsystem\stdshaders\"c:\program > >> > > > files\steam\steamapps\<user>\sourcesdk\bin\orangebox\bin"\shadercompile.exe > >> " > >> Can't find "C:\Code\DHL\materialsystem\stdshaders\"c:\program > >> > > > files\steam\steamapps\<user>\sourcesdk\bin\orangebox\bin"\shadercompile_dll. > > dll > >> " > >> Can't find "C:\Code\DHL\materialsystem\stdshaders\"c:\program > >> files\steam\steamapps\<user>\sourcesdk\bin\orangebox\bin"\tier0.dll " > >> Can't find "C:\Code\DHL\materialsystem\stdshaders\"c:\program > >> files\steam\steamapps\<user>\sourcesdk\bin\orangebox\bin"\vstdlib.dll " > >> Compiling 1,348 commands in 388 static combos. > >> 0 File(s) copied > >> 09:40 PM > >> > >> > >> No errors are given besides those "can't find..." warnings. All the > .inc > >> files are generated normally and I can build the shader DLL with no > >> problems. The shaders written in assembly all compile fine as well, but > >> neither my fxc's nor the ones in the SDK generate any output at all, > > despite > >> the compiler apparently working on them for a few minutes. Turning on > >> verbose mode doesn't give any additional output between "Compiling" and > >> "0 > >> File(s) copied" so I'm stumped. Anyone else had trouble? > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > > > > -- > > > > Thanks, > > - Saul. > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

