i know i can't!, actually i know that i'm doing a server solution, my question is: "how to make it work in a client plugin"?
maybe.... threads?, thinks?, how? 2010/1/4 Olly <[email protected]> > You can't. Its a server plugin: CEmpty*Server*Plugin > > 2010/1/4 Joe Cabezas <[email protected]> > > > hello! > > > > i want to execute some functions in a CLIENT SIDE PLUGIN, for tf2... with > > no > > results > > > > this is what i'm doing: > > > > void CEmptyServerPlugin::GameFrame( bool simulating ) > > { > > Msg("this is a frame!"); > > } > > > > but, it only works when i create a server, and not when i join a > server... > > > > > > how can i access to a client-side gameframe event? > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

