Quite simply the client does not load or run plug ins. If you were making your own mod then you could add a client side system that loads and runs them ever tick, but the client engine does not expose any systems to run plug in type features and no Valve game is likely to offer such a feature.
On Mon, Jan 4, 2010 at 4:42 AM, Joe Cabezas <[email protected]> wrote: > i know i can't!, actually i know that i'm doing a server solution, my > question is: "how to make it work in a client plugin"? > > maybe.... threads?, thinks?, how? > > 2010/1/4 Olly <[email protected]> > > > You can't. Its a server plugin: CEmpty*Server*Plugin > > > > 2010/1/4 Joe Cabezas <[email protected]> > > > > > hello! > > > > > > i want to execute some functions in a CLIENT SIDE PLUGIN, for tf2... > with > > > no > > > results > > > > > > this is what i'm doing: > > > > > > void CEmptyServerPlugin::GameFrame( bool simulating ) > > > { > > > Msg("this is a frame!"); > > > } > > > > > > but, it only works when i create a server, and not when i join a > > server... > > > > > > > > > how can i access to a client-side gameframe event? > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

