I'm sorry - I read it through again, and I can see that it's not properly 
explained :-)

I'm trying to read a users current SteamID, without any game being open.

Earlier, I used the Steam.log file in the steam folder, to read the ID from, 
but that was not reliable, since it does not update everytime the user logs 
into a new Steam account.

So I'm asking if there is a way to get the users SteamID, from the reg. 
database, from another log, or if there is a way to force steam to update the 
Steam.log-file.

> Date: Mon, 4 Jan 2010 14:15:12 +0100
> From: [email protected]
> To: [email protected]
> Subject: Re: [hlcoders] How to find SteamID
> 
> What?
> 
> Anyways, you can obtain it via
> CSteamID ID;
> ToBaseMultiplayerPlayer( pPlayer )->GetSteamID( &ID );
> I'm not sure how to parse it correctly, but you can obtain the
> Community ID via ID.ConvertToUint64();
> 
> On Mon, Jan 4, 2010 at 12:57 PM, Adem Sadiku <[email protected]> wrote:
> > stop fucking begging me aight
> >
> > --------------------------------------------------
> > From: "Michael Bang" <[email protected]>
> > Sent: Monday, January 04, 2010 12:47
> > To: <[email protected]>
> > Subject: [hlcoders] How to find SteamID
> >
> >>
> >>
> >>
> >>
> >>
> >>
> >> Hi there,
> >>
> >> I'm wondering if there is a reliable way to find a users current SteamID,
> >> without having to type status in the console, while being connected to an
> >> online game?
> >>
> >> So
> >> far I've been reading the Steam.log-file, to find the SteamID, but I
> >> found out that it's not very reliable. It doesn't update everytime I
> >> log on to a new account.
> >> Is there any way to force steam to update the file, or even better -
> >> another place to find the ID?
> >>
> >> Thanks
> >>
> >> _________________________________________________________________
> >> Word Up! Få opdateringer fra Facebook og Arto i din Messenger. Gør det
> >> her!
> >> http://www.microsoft.com/danmark/windows/windowslive/import-friends/
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> >>
> >>
> >
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> >
> >
> 
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http://download.live.com/messenger
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