Right, but it's another representation.

On Mon, Jan 4, 2010 at 2:23 PM, Spencer 'voogru' MacDonald
<[email protected]> wrote:
> Community ID is the steam id.
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Alexander
> Hirsch
> Sent: Monday, January 04, 2010 8:15 AM
> To: Discussion of Half-Life Programming
> Subject: Re: [hlcoders] How to find SteamID
>
> What?
>
> Anyways, you can obtain it via
> CSteamID ID;
> ToBaseMultiplayerPlayer( pPlayer )->GetSteamID( &ID );
> I'm not sure how to parse it correctly, but you can obtain the
> Community ID via ID.ConvertToUint64();
>
> On Mon, Jan 4, 2010 at 12:57 PM, Adem Sadiku <[email protected]> wrote:
>> stop fucking begging me aight
>>
>> --------------------------------------------------
>> From: "Michael Bang" <[email protected]>
>> Sent: Monday, January 04, 2010 12:47
>> To: <[email protected]>
>> Subject: [hlcoders] How to find SteamID
>>
>>>
>>>
>>>
>>>
>>>
>>>
>>> Hi there,
>>>
>>> I'm wondering if there is a reliable way to find a users current SteamID,
>>> without having to type status in the console, while being connected to an
>>> online game?
>>>
>>> So
>>> far I've been reading the Steam.log-file, to find the SteamID, but I
>>> found out that it's not very reliable. It doesn't update everytime I
>>> log on to a new account.
>>> Is there any way to force steam to update the file, or even better -
>>> another place to find the ID?
>>>
>>> Thanks
>>>
>>> _________________________________________________________________
>>> Word Up! Få opdateringer fra Facebook og Arto i din Messenger. Gør det
>>> her!
>>> http://www.microsoft.com/danmark/windows/windowslive/import-friends/
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>>>
>>
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