DX6? What is this, 1998? <http://en.wikipedia.org/wiki/DirectX#Releases>
On Tue, Jan 19, 2010 at 5:24 PM, ZuM <eduardo...@gmail.com> wrote: > As far as i know, DX6 is not fully supported and result in quite some > graphic issues, so it's best if you don't use it. > > For the other problems, unfortunately i don't have much knowledge in these > areas to help :( > > 2010/1/19 Robert Briscoe <robert.bris...@littlelostpoly.co.uk> > > > Also wanted to add that I've been additionally having problems with the > > "UnlitTwoTexture" shader only working properly if I use > > "UnlitTwoTexture_DX6", this also causes a secondary problem using DX6 > mode > > in that it causes artifacts with the flashlight. Anyone else experienced > > this or know why it's broken? > > > > Thanks, > > Rob > > > > -----Original Message----- > > From: hlcoders-boun...@list.valvesoftware.com > > [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Robert > > Briscoe > > Sent: 18 January 2010 09:06 > > To: 'Discussion of Half-Life Programming' > > Subject: Re: [hlcoders] Making WorldVertexTransition, $blendmodulate and > > $detail play nice? > > > > I'd be very grateful if you let me know if you manage to get this working > > on > > 2.0b! > > > > Thanks! > > Rob > > > > -----Original Message----- > > From: hlcoders-boun...@list.valvesoftware.com > > [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of > Christopher > > Harris > > Sent: 17 January 2010 22:32 > > To: Discussion of Half-Life Programming > > Subject: Re: [hlcoders] Making WorldVertexTransition, $blendmodulate and > > $detail play nice? > > > > I've been working on this for our mod, but the shader is this way from > > 2.0 instruction limits. For 2.0b and up I've been working to allow all > > these things together. > > > > Christopher Harris > > Software Engineer > > Research Network Incorporated > > 770-235-8190 > > > > On Jan 17, 2010, at 5:15 PM, Saul Rennison <saul.renni...@gmail.com> > > wrote: > > > > > Not a fix but: from the screenshot those textures look awesome :o > > > > > > Thanks, > > > - Saul. > > > > > > > > > 2010/1/17 Robert Briscoe <robert.bris...@littlelostpoly.co.uk> > > > > > >> Yeah sorry that's what I meant! My vmt looks like this: > > >> > > >> "WorldVertexTransition" > > >> { > > >> "$blendmodulatetexture" "esther/nature/Blendmod_02" > > >> // "$seamless_scale" "0.005" - disabled as it really > > >> messes > > >> things up! > > >> "%detailtype" "esther_grass01" > > >> "$basetexture" "esther/nature/rock/rockface_002" > > >> "$basetexture2" "esther/nature/grass/grass_001" > > >> "%tooltexture" "esther/nature/grass/grass_001" > > >> > > >> "$detail" "esther/nature/rock/rocks_depth" > > >> "$detailscale" "0.20" > > >> > > >> "$surfaceprop" "rock" > > >> "$surfaceprop2" "grass" > > >> } > > >> > > >> I have also quickly made a comparison image here which shows how it > > >> breaks: > > >> http://www.littlelostpoly.co.uk/PVT/Misc/blendmodbroke.jpg > > >> > > >> thanks again, > > >> Rob > > >> > > >> > > >> -----Original Message----- > > >> From: hlcoders-boun...@list.valvesoftware.com > > >> [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Saul > > >> Rennison > > >> Sent: 17 January 2010 20:43 > > >> To: Discussion of Half-Life Programming > > >> Subject: Re: [hlcoders] Making WorldVertexTransition, > > >> $blendmodulate and > > >> $detail play nice? > > >> > > >> Have you tried using *$blendmodulatetexture* instead? > > >> > > >> Thanks, > > >> - Saul. > > >> > > >> > > >> 2010/1/17 Robert Briscoe <robert.bris...@littlelostpoly.co.uk> > > >> > > >>> Hi everyone, > > >>> > > >>> > > >>> > > >>> I've recently hit a bit of a bump in the road with my mod recently > > >>> due to > > >>> issues I'm currently having with the WorldVertexTransition shader. > > >>> I have > > >>> discovered that you can't have $detail and $blendmodulate (and/or > > >> $seamless > > >>> scale) enabled at the same time with WorldVertexTransition and it's > > >> causing > > >>> me some big problems. The problems seem to come from the $detail > > >> parameter > > >>> as all the other options seem to work together fine. > > >>> > > >>> > > >>> > > >>> I'm wondering if it's actually at all possible to fix the > > >>> WorldVertexTransition shader to make these parameters work nicely > > >> together? > > >>> I'm no coder, but I'd appreciate any help or advice you could give > > >>> me! If > > >> I > > >>> could get this solved the visual quality of my mod could be > > >>> immensely > > >>> improved! > > >>> > > >>> > > >>> > > >>> Thanks, > > >>> > > >>> Rob Briscoe > > >>> > > >>> P.S. more info on the mod can be found here: > > >>> http://www.littlelostpoly.co.uk/devblog/ > > >>> > > >>> > > >>> > > >>> _______________________________________________ > > >>> To unsubscribe, edit your list preferences, or view the list > > >>> archives, > > >>> please visit: > > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >>> > > >>> > > >> _______________________________________________ > > >> To unsubscribe, edit your list preferences, or view the list > > >> archives, > > >> please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >> > > >> > > >> > > >> > > >> > > >> _______________________________________________ > > >> To unsubscribe, edit your list preferences, or view the list > > >> archives, > > >> please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >> > > >> > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list > > > archives, please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders