Maybe ...       "Windows CE as implemented on Dreamcast"

-----Original Message-----
From: hlcoders-boun...@list.valvesoftware.com 
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Matt Hoffman
Sent: Tuesday, January 19, 2010 8:28 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Making WorldVertexTransition, $blendmodulate and 
$detail play nice?

DX6? What is this, 1998? <http://en.wikipedia.org/wiki/DirectX#Releases>

On Tue, Jan 19, 2010 at 5:24 PM, ZuM <eduardo...@gmail.com> wrote:

> As far as i know, DX6 is not fully supported and result in quite some 
> graphic issues, so it's best if you don't use it.
>
> For the other problems, unfortunately i don't have much knowledge in 
> these areas to help :(
>
> 2010/1/19 Robert Briscoe <robert.bris...@littlelostpoly.co.uk>
>
> > Also wanted to add that I've been additionally having problems with 
> > the "UnlitTwoTexture" shader only working properly if I use 
> > "UnlitTwoTexture_DX6", this also causes a secondary problem using 
> > DX6
> mode
> > in that it causes artifacts with the flashlight. Anyone else 
> > experienced this or know why it's broken?
> >
> > Thanks,
> > Rob
> >
> > -----Original Message-----
> > From: hlcoders-boun...@list.valvesoftware.com
> > [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Robert 
> > Briscoe
> > Sent: 18 January 2010 09:06
> > To: 'Discussion of Half-Life Programming'
> > Subject: Re: [hlcoders] Making WorldVertexTransition, $blendmodulate 
> > and $detail play nice?
> >
> > I'd be very grateful if you let me know if you manage to get this 
> > working on 2.0b!
> >
> > Thanks!
> > Rob
> >
> > -----Original Message-----
> > From: hlcoders-boun...@list.valvesoftware.com
> > [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of
> Christopher
> > Harris
> > Sent: 17 January 2010 22:32
> > To: Discussion of Half-Life Programming
> > Subject: Re: [hlcoders] Making WorldVertexTransition, $blendmodulate 
> > and $detail play nice?
> >
> > I've been working on this for our mod, but the shader is this way 
> > from
> > 2.0 instruction limits. For 2.0b and up I've been working to allow 
> > all these things together.
> >
> > Christopher Harris
> > Software Engineer
> > Research Network Incorporated
> > 770-235-8190
> >
> > On Jan 17, 2010, at 5:15 PM, Saul Rennison <saul.renni...@gmail.com>
> > wrote:
> >
> > > Not a fix but: from the screenshot those textures look awesome :o
> > >
> > > Thanks,
> > > - Saul.
> > >
> > >
> > > 2010/1/17 Robert Briscoe <robert.bris...@littlelostpoly.co.uk>
> > >
> > >> Yeah sorry that's what I meant! My vmt looks like this:
> > >>
> > >> "WorldVertexTransition"
> > >> {
> > >>       "$blendmodulatetexture" "esther/nature/Blendmod_02"
> > >> //      "$seamless_scale"       "0.005" - disabled as it really
> > >> messes
> > >> things up!
> > >>       "%detailtype"           "esther_grass01"
> > >>       "$basetexture"          "esther/nature/rock/rockface_002"
> > >>       "$basetexture2"                 "esther/nature/grass/grass_001"
> > >>       "%tooltexture"          "esther/nature/grass/grass_001"
> > >>
> > >>       "$detail" "esther/nature/rock/rocks_depth"
> > >>       "$detailscale" "0.20"
> > >>
> > >>       "$surfaceprop" "rock"
> > >>       "$surfaceprop2" "grass"
> > >> }
> > >>
> > >> I have also quickly made a comparison image here which shows how 
> > >> it
> > >> breaks:
> > >> http://www.littlelostpoly.co.uk/PVT/Misc/blendmodbroke.jpg
> > >>
> > >> thanks again,
> > >> Rob
> > >>
> > >>
> > >> -----Original Message-----
> > >> From: hlcoders-boun...@list.valvesoftware.com
> > >> [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of 
> > >> Saul Rennison
> > >> Sent: 17 January 2010 20:43
> > >> To: Discussion of Half-Life Programming
> > >> Subject: Re: [hlcoders] Making WorldVertexTransition, 
> > >> $blendmodulate and $detail play nice?
> > >>
> > >> Have you tried using *$blendmodulatetexture* instead?
> > >>
> > >> Thanks,
> > >> - Saul.
> > >>
> > >>
> > >> 2010/1/17 Robert Briscoe <robert.bris...@littlelostpoly.co.uk>
> > >>
> > >>> Hi everyone,
> > >>>
> > >>>
> > >>>
> > >>> I've recently hit a bit of a bump in the road with my mod 
> > >>> recently due to issues I'm currently having with the 
> > >>> WorldVertexTransition shader.
> > >>> I have
> > >>> discovered that you can't have $detail and $blendmodulate 
> > >>> (and/or
> > >> $seamless
> > >>> scale) enabled at the same time with WorldVertexTransition and 
> > >>> it's
> > >> causing
> > >>> me some big problems. The problems seem to come from the $detail
> > >> parameter
> > >>> as all the other options seem to work together fine.
> > >>>
> > >>>
> > >>>
> > >>> I'm wondering if it's actually at all possible to fix the 
> > >>> WorldVertexTransition shader to make these parameters work 
> > >>> nicely
> > >> together?
> > >>> I'm no coder, but I'd appreciate any help or advice you could 
> > >>> give me! If
> > >> I
> > >>> could get this solved the visual quality of my mod could be 
> > >>> immensely improved!
> > >>>
> > >>>
> > >>>
> > >>> Thanks,
> > >>>
> > >>> Rob Briscoe
> > >>>
> > >>> P.S. more info on the mod can be found here:
> > >>> http://www.littlelostpoly.co.uk/devblog/
> > >>>
> > >>>
> > >>>
> > >>> _______________________________________________
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> > >>>
> > >>>
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> > >>
> > >>
> > >>
> > >>
> > >>
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> > >>
> > >>
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