Support for DirectX 6 wasn't in the retail release, and 7 isn't supported anymore.
/FarTLOL 2010/1/20, Allan Button <[email protected]>: > Maybe ... "Windows CE as implemented on Dreamcast" > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Matt Hoffman > Sent: Tuesday, January 19, 2010 8:28 PM > To: Discussion of Half-Life Programming > Subject: Re: [hlcoders] Making WorldVertexTransition, $blendmodulate and > $detail play nice? > > DX6? What is this, 1998? <http://en.wikipedia.org/wiki/DirectX#Releases> > > On Tue, Jan 19, 2010 at 5:24 PM, ZuM <[email protected]> wrote: > >> As far as i know, DX6 is not fully supported and result in quite some >> graphic issues, so it's best if you don't use it. >> >> For the other problems, unfortunately i don't have much knowledge in >> these areas to help :( >> >> 2010/1/19 Robert Briscoe <[email protected]> >> >> > Also wanted to add that I've been additionally having problems with >> > the "UnlitTwoTexture" shader only working properly if I use >> > "UnlitTwoTexture_DX6", this also causes a secondary problem using >> > DX6 >> mode >> > in that it causes artifacts with the flashlight. Anyone else >> > experienced this or know why it's broken? >> > >> > Thanks, >> > Rob >> > >> > -----Original Message----- >> > From: [email protected] >> > [mailto:[email protected]] On Behalf Of Robert >> > Briscoe >> > Sent: 18 January 2010 09:06 >> > To: 'Discussion of Half-Life Programming' >> > Subject: Re: [hlcoders] Making WorldVertexTransition, $blendmodulate >> > and $detail play nice? >> > >> > I'd be very grateful if you let me know if you manage to get this >> > working on 2.0b! >> > >> > Thanks! >> > Rob >> > >> > -----Original Message----- >> > From: [email protected] >> > [mailto:[email protected]] On Behalf Of >> Christopher >> > Harris >> > Sent: 17 January 2010 22:32 >> > To: Discussion of Half-Life Programming >> > Subject: Re: [hlcoders] Making WorldVertexTransition, $blendmodulate >> > and $detail play nice? >> > >> > I've been working on this for our mod, but the shader is this way >> > from >> > 2.0 instruction limits. For 2.0b and up I've been working to allow >> > all these things together. >> > >> > Christopher Harris >> > Software Engineer >> > Research Network Incorporated >> > 770-235-8190 >> > >> > On Jan 17, 2010, at 5:15 PM, Saul Rennison <[email protected]> >> > wrote: >> > >> > > Not a fix but: from the screenshot those textures look awesome :o >> > > >> > > Thanks, >> > > - Saul. >> > > >> > > >> > > 2010/1/17 Robert Briscoe <[email protected]> >> > > >> > >> Yeah sorry that's what I meant! My vmt looks like this: >> > >> >> > >> "WorldVertexTransition" >> > >> { >> > >> "$blendmodulatetexture" "esther/nature/Blendmod_02" >> > >> // "$seamless_scale" "0.005" - disabled as it really >> > >> messes >> > >> things up! >> > >> "%detailtype" "esther_grass01" >> > >> "$basetexture" "esther/nature/rock/rockface_002" >> > >> "$basetexture2" "esther/nature/grass/grass_001" >> > >> "%tooltexture" "esther/nature/grass/grass_001" >> > >> >> > >> "$detail" "esther/nature/rock/rocks_depth" >> > >> "$detailscale" "0.20" >> > >> >> > >> "$surfaceprop" "rock" >> > >> "$surfaceprop2" "grass" >> > >> } >> > >> >> > >> I have also quickly made a comparison image here which shows how >> > >> it >> > >> breaks: >> > >> http://www.littlelostpoly.co.uk/PVT/Misc/blendmodbroke.jpg >> > >> >> > >> thanks again, >> > >> Rob >> > >> >> > >> >> > >> -----Original Message----- >> > >> From: [email protected] >> > >> [mailto:[email protected]] On Behalf Of >> > >> Saul Rennison >> > >> Sent: 17 January 2010 20:43 >> > >> To: Discussion of Half-Life Programming >> > >> Subject: Re: [hlcoders] Making WorldVertexTransition, >> > >> $blendmodulate and $detail play nice? >> > >> >> > >> Have you tried using *$blendmodulatetexture* instead? >> > >> >> > >> Thanks, >> > >> - Saul. >> > >> >> > >> >> > >> 2010/1/17 Robert Briscoe <[email protected]> >> > >> >> > >>> Hi everyone, >> > >>> >> > >>> >> > >>> >> > >>> I've recently hit a bit of a bump in the road with my mod >> > >>> recently due to issues I'm currently having with the >> > >>> WorldVertexTransition shader. >> > >>> I have >> > >>> discovered that you can't have $detail and $blendmodulate >> > >>> (and/or >> > >> $seamless >> > >>> scale) enabled at the same time with WorldVertexTransition and >> > >>> it's >> > >> causing >> > >>> me some big problems. The problems seem to come from the $detail >> > >> parameter >> > >>> as all the other options seem to work together fine. >> > >>> >> > >>> >> > >>> >> > >>> I'm wondering if it's actually at all possible to fix the >> > >>> WorldVertexTransition shader to make these parameters work >> > >>> nicely >> > >> together? >> > >>> I'm no coder, but I'd appreciate any help or advice you could >> > >>> give me! If >> > >> I >> > >>> could get this solved the visual quality of my mod could be >> > >>> immensely improved! >> > >>> >> > >>> >> > >>> >> > >>> Thanks, >> > >>> >> > >>> Rob Briscoe >> > >>> >> > >>> P.S. more info on the mod can be found here: >> > >>> http://www.littlelostpoly.co.uk/devblog/ >> > >>> >> > >>> >> > >>> >> > >>> _______________________________________________ >> > >>> To unsubscribe, edit your list preferences, or view the list >> > >>> archives, please visit: >> > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > >>> >> > >>> >> > >> _______________________________________________ >> > >> To unsubscribe, edit your list preferences, or view the list >> > >> archives, please visit: >> > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > >> >> > >> >> > >> >> > >> >> > >> >> > >> _______________________________________________ >> > >> To unsubscribe, edit your list preferences, or view the list >> > >> archives, please visit: >> > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > >> >> > >> >> > > _______________________________________________ >> > > To unsubscribe, edit your list preferences, or view the list >> > > archives, please visit: >> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > > >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list >> > archives, please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > >> > >> > >> > >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list >> > archives, please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > >> > >> > >> > >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list >> > archives, please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > >> > >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- Sendt fra min mobile enhed /ScarT _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

