Support for DirectX 6 wasn't in the retail release, and 7 isn't
supported anymore.

/FarTLOL

2010/1/20, Allan Button <[email protected]>:
> Maybe ...     "Windows CE as implemented on Dreamcast"
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Matt Hoffman
> Sent: Tuesday, January 19, 2010 8:28 PM
> To: Discussion of Half-Life Programming
> Subject: Re: [hlcoders] Making WorldVertexTransition, $blendmodulate and
> $detail play nice?
>
> DX6? What is this, 1998? <http://en.wikipedia.org/wiki/DirectX#Releases>
>
> On Tue, Jan 19, 2010 at 5:24 PM, ZuM <[email protected]> wrote:
>
>> As far as i know, DX6 is not fully supported and result in quite some
>> graphic issues, so it's best if you don't use it.
>>
>> For the other problems, unfortunately i don't have much knowledge in
>> these areas to help :(
>>
>> 2010/1/19 Robert Briscoe <[email protected]>
>>
>> > Also wanted to add that I've been additionally having problems with
>> > the "UnlitTwoTexture" shader only working properly if I use
>> > "UnlitTwoTexture_DX6", this also causes a secondary problem using
>> > DX6
>> mode
>> > in that it causes artifacts with the flashlight. Anyone else
>> > experienced this or know why it's broken?
>> >
>> > Thanks,
>> > Rob
>> >
>> > -----Original Message-----
>> > From: [email protected]
>> > [mailto:[email protected]] On Behalf Of Robert
>> > Briscoe
>> > Sent: 18 January 2010 09:06
>> > To: 'Discussion of Half-Life Programming'
>> > Subject: Re: [hlcoders] Making WorldVertexTransition, $blendmodulate
>> > and $detail play nice?
>> >
>> > I'd be very grateful if you let me know if you manage to get this
>> > working on 2.0b!
>> >
>> > Thanks!
>> > Rob
>> >
>> > -----Original Message-----
>> > From: [email protected]
>> > [mailto:[email protected]] On Behalf Of
>> Christopher
>> > Harris
>> > Sent: 17 January 2010 22:32
>> > To: Discussion of Half-Life Programming
>> > Subject: Re: [hlcoders] Making WorldVertexTransition, $blendmodulate
>> > and $detail play nice?
>> >
>> > I've been working on this for our mod, but the shader is this way
>> > from
>> > 2.0 instruction limits. For 2.0b and up I've been working to allow
>> > all these things together.
>> >
>> > Christopher Harris
>> > Software Engineer
>> > Research Network Incorporated
>> > 770-235-8190
>> >
>> > On Jan 17, 2010, at 5:15 PM, Saul Rennison <[email protected]>
>> > wrote:
>> >
>> > > Not a fix but: from the screenshot those textures look awesome :o
>> > >
>> > > Thanks,
>> > > - Saul.
>> > >
>> > >
>> > > 2010/1/17 Robert Briscoe <[email protected]>
>> > >
>> > >> Yeah sorry that's what I meant! My vmt looks like this:
>> > >>
>> > >> "WorldVertexTransition"
>> > >> {
>> > >>       "$blendmodulatetexture" "esther/nature/Blendmod_02"
>> > >> //      "$seamless_scale"       "0.005" - disabled as it really
>> > >> messes
>> > >> things up!
>> > >>       "%detailtype"           "esther_grass01"
>> > >>       "$basetexture"          "esther/nature/rock/rockface_002"
>> > >>       "$basetexture2"                 "esther/nature/grass/grass_001"
>> > >>       "%tooltexture"          "esther/nature/grass/grass_001"
>> > >>
>> > >>       "$detail" "esther/nature/rock/rocks_depth"
>> > >>       "$detailscale" "0.20"
>> > >>
>> > >>       "$surfaceprop" "rock"
>> > >>       "$surfaceprop2" "grass"
>> > >> }
>> > >>
>> > >> I have also quickly made a comparison image here which shows how
>> > >> it
>> > >> breaks:
>> > >> http://www.littlelostpoly.co.uk/PVT/Misc/blendmodbroke.jpg
>> > >>
>> > >> thanks again,
>> > >> Rob
>> > >>
>> > >>
>> > >> -----Original Message-----
>> > >> From: [email protected]
>> > >> [mailto:[email protected]] On Behalf Of
>> > >> Saul Rennison
>> > >> Sent: 17 January 2010 20:43
>> > >> To: Discussion of Half-Life Programming
>> > >> Subject: Re: [hlcoders] Making WorldVertexTransition,
>> > >> $blendmodulate and $detail play nice?
>> > >>
>> > >> Have you tried using *$blendmodulatetexture* instead?
>> > >>
>> > >> Thanks,
>> > >> - Saul.
>> > >>
>> > >>
>> > >> 2010/1/17 Robert Briscoe <[email protected]>
>> > >>
>> > >>> Hi everyone,
>> > >>>
>> > >>>
>> > >>>
>> > >>> I've recently hit a bit of a bump in the road with my mod
>> > >>> recently due to issues I'm currently having with the
>> > >>> WorldVertexTransition shader.
>> > >>> I have
>> > >>> discovered that you can't have $detail and $blendmodulate
>> > >>> (and/or
>> > >> $seamless
>> > >>> scale) enabled at the same time with WorldVertexTransition and
>> > >>> it's
>> > >> causing
>> > >>> me some big problems. The problems seem to come from the $detail
>> > >> parameter
>> > >>> as all the other options seem to work together fine.
>> > >>>
>> > >>>
>> > >>>
>> > >>> I'm wondering if it's actually at all possible to fix the
>> > >>> WorldVertexTransition shader to make these parameters work
>> > >>> nicely
>> > >> together?
>> > >>> I'm no coder, but I'd appreciate any help or advice you could
>> > >>> give me! If
>> > >> I
>> > >>> could get this solved the visual quality of my mod could be
>> > >>> immensely improved!
>> > >>>
>> > >>>
>> > >>>
>> > >>> Thanks,
>> > >>>
>> > >>> Rob Briscoe
>> > >>>
>> > >>> P.S. more info on the mod can be found here:
>> > >>> http://www.littlelostpoly.co.uk/devblog/
>> > >>>
>> > >>>
>> > >>>
>> > >>> _______________________________________________
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>> > >>> archives, please visit:
>> > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> > >>>
>> > >>>
>> > >> _______________________________________________
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>> > >>
>> > >>
>> > >>
>> > >>
>> > >>
>> > >> _______________________________________________
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>> > >>
>> > >>
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>> > >
>> >
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>> >
>> >
>> >
>> >
>> >
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>> >
>> >
>> >
>> >
>> >
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>> >
>> >
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>>
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-- 
Sendt fra min mobile enhed


/ScarT

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