*UnlitTwoTexture*... can't you just use *WorldVertexTransition* or * WorldTwoTextureBlend* and set *$fullbright 1*
Thanks, - Saul. 2010/1/20 Robert Briscoe <[email protected]> > No offense, but if you read my original message properly, you'll see I said > forcing the shader into DX6 mode is the ONLY way to get the UnlitTwoTexture > shader to work. Otherwise it just doesn't work anyway. > > Thanks > > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Tobias > Kammersgaard > Sent: 20 January 2010 08:18 > To: Discussion of Half-Life Programming > Subject: Re: [hlcoders] Making WorldVertexTransition, $blendmodulate and > $detail play nice? > > Support for DirectX 6 wasn't in the retail release, and 7 isn't > supported anymore. > > /FarTLOL > > 2010/1/20, Allan Button <[email protected]>: > > Maybe ... "Windows CE as implemented on Dreamcast" > > > > -----Original Message----- > > From: [email protected] > > [mailto:[email protected]] On Behalf Of Matt > Hoffman > > Sent: Tuesday, January 19, 2010 8:28 PM > > To: Discussion of Half-Life Programming > > Subject: Re: [hlcoders] Making WorldVertexTransition, $blendmodulate and > > $detail play nice? > > > > DX6? What is this, 1998? <http://en.wikipedia.org/wiki/DirectX#Releases> > > > > On Tue, Jan 19, 2010 at 5:24 PM, ZuM <[email protected]> wrote: > > > >> As far as i know, DX6 is not fully supported and result in quite some > >> graphic issues, so it's best if you don't use it. > >> > >> For the other problems, unfortunately i don't have much knowledge in > >> these areas to help :( > >> > >> 2010/1/19 Robert Briscoe <[email protected]> > >> > >> > Also wanted to add that I've been additionally having problems with > >> > the "UnlitTwoTexture" shader only working properly if I use > >> > "UnlitTwoTexture_DX6", this also causes a secondary problem using > >> > DX6 > >> mode > >> > in that it causes artifacts with the flashlight. Anyone else > >> > experienced this or know why it's broken? > >> > > >> > Thanks, > >> > Rob > >> > > >> > -----Original Message----- > >> > From: [email protected] > >> > [mailto:[email protected]] On Behalf Of Robert > >> > Briscoe > >> > Sent: 18 January 2010 09:06 > >> > To: 'Discussion of Half-Life Programming' > >> > Subject: Re: [hlcoders] Making WorldVertexTransition, $blendmodulate > >> > and $detail play nice? > >> > > >> > I'd be very grateful if you let me know if you manage to get this > >> > working on 2.0b! > >> > > >> > Thanks! > >> > Rob > >> > > >> > -----Original Message----- > >> > From: [email protected] > >> > [mailto:[email protected]] On Behalf Of > >> Christopher > >> > Harris > >> > Sent: 17 January 2010 22:32 > >> > To: Discussion of Half-Life Programming > >> > Subject: Re: [hlcoders] Making WorldVertexTransition, $blendmodulate > >> > and $detail play nice? > >> > > >> > I've been working on this for our mod, but the shader is this way > >> > from > >> > 2.0 instruction limits. For 2.0b and up I've been working to allow > >> > all these things together. > >> > > >> > Christopher Harris > >> > Software Engineer > >> > Research Network Incorporated > >> > 770-235-8190 > >> > > >> > On Jan 17, 2010, at 5:15 PM, Saul Rennison <[email protected]> > >> > wrote: > >> > > >> > > Not a fix but: from the screenshot those textures look awesome :o > >> > > > >> > > Thanks, > >> > > - Saul. > >> > > > >> > > > >> > > 2010/1/17 Robert Briscoe <[email protected]> > >> > > > >> > >> Yeah sorry that's what I meant! My vmt looks like this: > >> > >> > >> > >> "WorldVertexTransition" > >> > >> { > >> > >> "$blendmodulatetexture" "esther/nature/Blendmod_02" > >> > >> // "$seamless_scale" "0.005" - disabled as it really > >> > >> messes > >> > >> things up! > >> > >> "%detailtype" "esther_grass01" > >> > >> "$basetexture" "esther/nature/rock/rockface_002" > >> > >> "$basetexture2" > "esther/nature/grass/grass_001" > >> > >> "%tooltexture" "esther/nature/grass/grass_001" > >> > >> > >> > >> "$detail" "esther/nature/rock/rocks_depth" > >> > >> "$detailscale" "0.20" > >> > >> > >> > >> "$surfaceprop" "rock" > >> > >> "$surfaceprop2" "grass" > >> > >> } > >> > >> > >> > >> I have also quickly made a comparison image here which shows how > >> > >> it > >> > >> breaks: > >> > >> http://www.littlelostpoly.co.uk/PVT/Misc/blendmodbroke.jpg > >> > >> > >> > >> thanks again, > >> > >> Rob > >> > >> > >> > >> > >> > >> -----Original Message----- > >> > >> From: [email protected] > >> > >> [mailto:[email protected]] On Behalf Of > >> > >> Saul Rennison > >> > >> Sent: 17 January 2010 20:43 > >> > >> To: Discussion of Half-Life Programming > >> > >> Subject: Re: [hlcoders] Making WorldVertexTransition, > >> > >> $blendmodulate and $detail play nice? > >> > >> > >> > >> Have you tried using *$blendmodulatetexture* instead? > >> > >> > >> > >> Thanks, > >> > >> - Saul. > >> > >> > >> > >> > >> > >> 2010/1/17 Robert Briscoe <[email protected]> > >> > >> > >> > >>> Hi everyone, > >> > >>> > >> > >>> > >> > >>> > >> > >>> I've recently hit a bit of a bump in the road with my mod > >> > >>> recently due to issues I'm currently having with the > >> > >>> WorldVertexTransition shader. > >> > >>> I have > >> > >>> discovered that you can't have $detail and $blendmodulate > >> > >>> (and/or > >> > >> $seamless > >> > >>> scale) enabled at the same time with WorldVertexTransition and > >> > >>> it's > >> > >> causing > >> > >>> me some big problems. The problems seem to come from the $detail > >> > >> parameter > >> > >>> as all the other options seem to work together fine. > >> > >>> > >> > >>> > >> > >>> > >> > >>> I'm wondering if it's actually at all possible to fix the > >> > >>> WorldVertexTransition shader to make these parameters work > >> > >>> nicely > >> > >> together? > >> > >>> I'm no coder, but I'd appreciate any help or advice you could > >> > >>> give me! If > >> > >> I > >> > >>> could get this solved the visual quality of my mod could be > >> > >>> immensely improved! > >> > >>> > >> > >>> > >> > >>> > >> > >>> Thanks, > >> > >>> > >> > >>> Rob Briscoe > >> > >>> > >> > >>> P.S. more info on the mod can be found here: > >> > >>> http://www.littlelostpoly.co.uk/devblog/ > >> > >>> > >> > >>> > >> > >>> > >> > >>> _______________________________________________ > >> > >>> To unsubscribe, edit your list preferences, or view the list > >> > >>> archives, please visit: > >> > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >>> > >> > >>> > >> > >> _______________________________________________ > >> > >> To unsubscribe, edit your list preferences, or view the list > >> > >> archives, please visit: > >> > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> > >> > >> > >> > >> > >> > >> > >> > >> > >> _______________________________________________ > >> > >> To unsubscribe, edit your list preferences, or view the list > >> > >> archives, please visit: > >> > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> > >> > >> > > _______________________________________________ > >> > > To unsubscribe, edit your list preferences, or view the list > >> > > archives, please visit: > >> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > > > >> > > >> > _______________________________________________ > >> > To unsubscribe, edit your list preferences, or view the list > >> > archives, please visit: > >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > > >> > > >> > > >> > > >> > > >> > _______________________________________________ > >> > To unsubscribe, edit your list preferences, or view the list > >> > archives, please visit: > >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > > >> > > >> > > >> > > >> > > >> > _______________________________________________ > >> > To unsubscribe, edit your list preferences, or view the list > >> > archives, please visit: > >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > > >> > > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > -- > Sendt fra min mobile enhed > > > /ScarT > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

