*UnlitTwoTexture*... can't you just use *WorldVertexTransition* or *
WorldTwoTextureBlend* and set *$fullbright 1*

Thanks,
- Saul.


2010/1/20 Robert Briscoe <[email protected]>

> No offense, but if you read my original message properly, you'll see I said
> forcing the shader into DX6 mode is the ONLY way to get the UnlitTwoTexture
> shader to work. Otherwise it just doesn't work anyway.
>
> Thanks
>
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Tobias
> Kammersgaard
> Sent: 20 January 2010 08:18
> To: Discussion of Half-Life Programming
> Subject: Re: [hlcoders] Making WorldVertexTransition, $blendmodulate and
> $detail play nice?
>
> Support for DirectX 6 wasn't in the retail release, and 7 isn't
> supported anymore.
>
> /FarTLOL
>
> 2010/1/20, Allan Button <[email protected]>:
> > Maybe ...     "Windows CE as implemented on Dreamcast"
> >
> > -----Original Message-----
> > From: [email protected]
> > [mailto:[email protected]] On Behalf Of Matt
> Hoffman
> > Sent: Tuesday, January 19, 2010 8:28 PM
> > To: Discussion of Half-Life Programming
> > Subject: Re: [hlcoders] Making WorldVertexTransition, $blendmodulate and
> > $detail play nice?
> >
> > DX6? What is this, 1998? <http://en.wikipedia.org/wiki/DirectX#Releases>
> >
> > On Tue, Jan 19, 2010 at 5:24 PM, ZuM <[email protected]> wrote:
> >
> >> As far as i know, DX6 is not fully supported and result in quite some
> >> graphic issues, so it's best if you don't use it.
> >>
> >> For the other problems, unfortunately i don't have much knowledge in
> >> these areas to help :(
> >>
> >> 2010/1/19 Robert Briscoe <[email protected]>
> >>
> >> > Also wanted to add that I've been additionally having problems with
> >> > the "UnlitTwoTexture" shader only working properly if I use
> >> > "UnlitTwoTexture_DX6", this also causes a secondary problem using
> >> > DX6
> >> mode
> >> > in that it causes artifacts with the flashlight. Anyone else
> >> > experienced this or know why it's broken?
> >> >
> >> > Thanks,
> >> > Rob
> >> >
> >> > -----Original Message-----
> >> > From: [email protected]
> >> > [mailto:[email protected]] On Behalf Of Robert
> >> > Briscoe
> >> > Sent: 18 January 2010 09:06
> >> > To: 'Discussion of Half-Life Programming'
> >> > Subject: Re: [hlcoders] Making WorldVertexTransition, $blendmodulate
> >> > and $detail play nice?
> >> >
> >> > I'd be very grateful if you let me know if you manage to get this
> >> > working on 2.0b!
> >> >
> >> > Thanks!
> >> > Rob
> >> >
> >> > -----Original Message-----
> >> > From: [email protected]
> >> > [mailto:[email protected]] On Behalf Of
> >> Christopher
> >> > Harris
> >> > Sent: 17 January 2010 22:32
> >> > To: Discussion of Half-Life Programming
> >> > Subject: Re: [hlcoders] Making WorldVertexTransition, $blendmodulate
> >> > and $detail play nice?
> >> >
> >> > I've been working on this for our mod, but the shader is this way
> >> > from
> >> > 2.0 instruction limits. For 2.0b and up I've been working to allow
> >> > all these things together.
> >> >
> >> > Christopher Harris
> >> > Software Engineer
> >> > Research Network Incorporated
> >> > 770-235-8190
> >> >
> >> > On Jan 17, 2010, at 5:15 PM, Saul Rennison <[email protected]>
> >> > wrote:
> >> >
> >> > > Not a fix but: from the screenshot those textures look awesome :o
> >> > >
> >> > > Thanks,
> >> > > - Saul.
> >> > >
> >> > >
> >> > > 2010/1/17 Robert Briscoe <[email protected]>
> >> > >
> >> > >> Yeah sorry that's what I meant! My vmt looks like this:
> >> > >>
> >> > >> "WorldVertexTransition"
> >> > >> {
> >> > >>       "$blendmodulatetexture" "esther/nature/Blendmod_02"
> >> > >> //      "$seamless_scale"       "0.005" - disabled as it really
> >> > >> messes
> >> > >> things up!
> >> > >>       "%detailtype"           "esther_grass01"
> >> > >>       "$basetexture"          "esther/nature/rock/rockface_002"
> >> > >>       "$basetexture2"
> "esther/nature/grass/grass_001"
> >> > >>       "%tooltexture"          "esther/nature/grass/grass_001"
> >> > >>
> >> > >>       "$detail" "esther/nature/rock/rocks_depth"
> >> > >>       "$detailscale" "0.20"
> >> > >>
> >> > >>       "$surfaceprop" "rock"
> >> > >>       "$surfaceprop2" "grass"
> >> > >> }
> >> > >>
> >> > >> I have also quickly made a comparison image here which shows how
> >> > >> it
> >> > >> breaks:
> >> > >> http://www.littlelostpoly.co.uk/PVT/Misc/blendmodbroke.jpg
> >> > >>
> >> > >> thanks again,
> >> > >> Rob
> >> > >>
> >> > >>
> >> > >> -----Original Message-----
> >> > >> From: [email protected]
> >> > >> [mailto:[email protected]] On Behalf Of
> >> > >> Saul Rennison
> >> > >> Sent: 17 January 2010 20:43
> >> > >> To: Discussion of Half-Life Programming
> >> > >> Subject: Re: [hlcoders] Making WorldVertexTransition,
> >> > >> $blendmodulate and $detail play nice?
> >> > >>
> >> > >> Have you tried using *$blendmodulatetexture* instead?
> >> > >>
> >> > >> Thanks,
> >> > >> - Saul.
> >> > >>
> >> > >>
> >> > >> 2010/1/17 Robert Briscoe <[email protected]>
> >> > >>
> >> > >>> Hi everyone,
> >> > >>>
> >> > >>>
> >> > >>>
> >> > >>> I've recently hit a bit of a bump in the road with my mod
> >> > >>> recently due to issues I'm currently having with the
> >> > >>> WorldVertexTransition shader.
> >> > >>> I have
> >> > >>> discovered that you can't have $detail and $blendmodulate
> >> > >>> (and/or
> >> > >> $seamless
> >> > >>> scale) enabled at the same time with WorldVertexTransition and
> >> > >>> it's
> >> > >> causing
> >> > >>> me some big problems. The problems seem to come from the $detail
> >> > >> parameter
> >> > >>> as all the other options seem to work together fine.
> >> > >>>
> >> > >>>
> >> > >>>
> >> > >>> I'm wondering if it's actually at all possible to fix the
> >> > >>> WorldVertexTransition shader to make these parameters work
> >> > >>> nicely
> >> > >> together?
> >> > >>> I'm no coder, but I'd appreciate any help or advice you could
> >> > >>> give me! If
> >> > >> I
> >> > >>> could get this solved the visual quality of my mod could be
> >> > >>> immensely improved!
> >> > >>>
> >> > >>>
> >> > >>>
> >> > >>> Thanks,
> >> > >>>
> >> > >>> Rob Briscoe
> >> > >>>
> >> > >>> P.S. more info on the mod can be found here:
> >> > >>> http://www.littlelostpoly.co.uk/devblog/
> >> > >>>
> >> > >>>
> >> > >>>
> >> > >>> _______________________________________________
> >> > >>> To unsubscribe, edit your list preferences, or view the list
> >> > >>> archives, please visit:
> >> > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> > >>>
> >> > >>>
> >> > >> _______________________________________________
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> >> > >> archives, please visit:
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> >> > >>
> >> > >>
> >> > >>
> >> > >>
> >> > >>
> >> > >> _______________________________________________
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> >> > >>
> >> > >>
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> >> > >
> >> >
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> >> >
> >> >
> >> >
> >> >
> >> >
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> >> >
> >> >
> >> >
> >> >
> >> >
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> >> >
> >> >
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> >>
> >>
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> > please visit:
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> >
> >
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> >
> >
>
> --
> Sendt fra min mobile enhed
>
>
> /ScarT
>
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