Have you set mp_allowmonsters to 1? On 19 February 2010 07:33, Adam "amckern" McKern <[email protected]> wrote:
> Hey, > > un-life - a MP project i was working on from the 2.3 sdk was built on SP > code, and allowed monsters straight out of the box. > > If you want monsters in your MP mod, build it from the SP code, i suspect > that the MP code has quite a few SP features removed, such as monsters etc. > > Adam > > -------- > Owner Nigredo Studios http://www.nigredostudios.com > > --- On Fri, 19/2/10, Rodrigo 'r2d2rigo' Diaz <[email protected]> wrote: > > From: Rodrigo 'r2d2rigo' Diaz <[email protected]> > Subject: Re: [hlcoders] [GoldSrc] Monsters in multiplayer > To: "Discussion of Half-Life Programming" <[email protected] > > > Received: Friday, 19 February, 2010, 1:02 AM > > AFAIK the last GoldSrc SDK released (2.3?) had two projects: one for a > MP-only game and another for a SP-only game. So if you are using it instead > of 2.1 version you are very far from having working monsters. > > > 2010/2/18 kevin bowen <[email protected]> > > > I currently have monsters allowed in multiplayer, and monsters in my map, > > but they aren't showing up. Does the singleplayer code need to be > compiled > > also? Doesn't make much sense to me > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > __________________________________________________________________________________ > Yahoo!7: Catch-up on your favourite Channel 7 TV shows easily, legally, and > for free at PLUS7. www.tv.yahoo.com.au/plus7 > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

