Yeah, I'm forcing mp_allowmonsters 1. I just thought that by default it
would use original code from the sp dll in the gfc. I'm really only
interested in adding scientists. I'm gonna take a look at the sp scientist
code, I have a feeling this is going to be a bitch though

On Thu, Feb 18, 2010 at 6:08 PM, Tom Schumann <[email protected]>wrote:

> Have you set mp_allowmonsters to 1?
>
> On 19 February 2010 07:33, Adam "amckern" McKern <[email protected]>
> wrote:
>
> > Hey,
> >
> > un-life - a MP project i was working on from the 2.3 sdk was built on SP
> > code, and allowed monsters straight out of the box.
> >
> > If you want monsters in your MP mod, build it from the SP code, i suspect
> > that the MP code has quite a few SP features removed, such as monsters
> etc.
> >
> > Adam
> >
> > --------
> > Owner Nigredo Studios http://www.nigredostudios.com
> >
> > --- On Fri, 19/2/10, Rodrigo 'r2d2rigo' Diaz <[email protected]> wrote:
> >
> > From: Rodrigo 'r2d2rigo' Diaz <[email protected]>
> > Subject: Re: [hlcoders] [GoldSrc] Monsters in multiplayer
> > To: "Discussion of Half-Life Programming" <
> [email protected]
> > >
> > Received: Friday, 19 February, 2010, 1:02 AM
> >
> > AFAIK the last GoldSrc SDK released (2.3?) had two projects: one for a
> > MP-only game and another for a SP-only game. So if you are using it
> instead
> > of 2.1 version you are very far from having working monsters.
> >
> >
> > 2010/2/18 kevin bowen <[email protected]>
> >
> > > I currently have monsters allowed in multiplayer, and monsters in my
> map,
> > > but they aren't showing up. Does the singleplayer code need to be
> > compiled
> > > also? Doesn't make much sense to me
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> >
> >
> >
> >
>  
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