Prepare to be annoyed by CTalkMonster's ugly, messy code :)

2010/2/19 kevin bowen <[email protected]>

> Yeah, I'm forcing mp_allowmonsters 1. I just thought that by default it
> would use original code from the sp dll in the gfc. I'm really only
> interested in adding scientists. I'm gonna take a look at the sp scientist
> code, I have a feeling this is going to be a bitch though
>
> On Thu, Feb 18, 2010 at 6:08 PM, Tom Schumann <[email protected]
> >wrote:
>
> > Have you set mp_allowmonsters to 1?
> >
> > On 19 February 2010 07:33, Adam "amckern" McKern <[email protected]>
> > wrote:
> >
> > > Hey,
> > >
> > > un-life - a MP project i was working on from the 2.3 sdk was built on
> SP
> > > code, and allowed monsters straight out of the box.
> > >
> > > If you want monsters in your MP mod, build it from the SP code, i
> suspect
> > > that the MP code has quite a few SP features removed, such as monsters
> > etc.
> > >
> > > Adam
> > >
> > > --------
> > > Owner Nigredo Studios http://www.nigredostudios.com
> > >
> > > --- On Fri, 19/2/10, Rodrigo 'r2d2rigo' Diaz <[email protected]>
> wrote:
> > >
> > > From: Rodrigo 'r2d2rigo' Diaz <[email protected]>
> > > Subject: Re: [hlcoders] [GoldSrc] Monsters in multiplayer
> > > To: "Discussion of Half-Life Programming" <
> > [email protected]
> > > >
> > > Received: Friday, 19 February, 2010, 1:02 AM
> > >
> > > AFAIK the last GoldSrc SDK released (2.3?) had two projects: one for a
> > > MP-only game and another for a SP-only game. So if you are using it
> > instead
> > > of 2.1 version you are very far from having working monsters.
> > >
> > >
> > > 2010/2/18 kevin bowen <[email protected]>
> > >
> > > > I currently have monsters allowed in multiplayer, and monsters in my
> > map,
> > > > but they aren't showing up. Does the singleplayer code need to be
> > > compiled
> > > > also? Doesn't make much sense to me
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> > >
> > >
> > >
> >
>  
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