I've made a custom trigger class. It's set off by NPCs and physics props but weapons and ammo won't set it off. I don't understand why because the function (StartTouch, activated when something touches it) takes a base entity as its only argument and the guns inherit from the base entity class just as NPCs and physics props. I just want it to detect the guns. I'm testing it before it reaches the base class's filters so I believe it's nothing to do with the flags.
I tried just directly editing the MultipleTrigger class, commenting out anything to do with filters or anything else that may stop input but the problem persists. I feel I'm overlooking something obvious. Any ideas? _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders