I've made a custom trigger class. It's set off by NPCs and physics props but
weapons and ammo won't set it off. I don't understand why because the
function (StartTouch, activated when something touches it) takes a base
entity as its only argument and the guns inherit from the base entity class
just as NPCs and physics props. I just want it to detect the guns. I'm
testing it before it reaches the base class's filters so I believe it's
nothing to do with the flags.

I tried just directly editing the MultipleTrigger class, commenting out
anything to do with filters or anything else that may stop input but the
problem persists. I feel I'm overlooking something obvious.

Any ideas?
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