Would you mind fixing:
http://developer.valvesoftware.com/wiki/Source_SDK_Release_Notes, too? It's
locked for us mortal beings ;)

Thanks,
- Saul.


On 11 May 2010 23:30, Mike Durand <mik...@valvesoftware.com> wrote:

> Yes. Thanks!
>
> -----Original Message-----
> From: hlcoders-boun...@list.valvesoftware.com [mailto:
> hlcoders-boun...@list.valvesoftware.com] On Behalf Of Harry Jeffery
> Sent: Tuesday, May 11, 2010 3:16 PM
> To: Discussion of Half-Life Programming
> Subject: Re: [hlcoders] SDK Update 5/11/2009
>
> You have Episode 1 listed twice. Is the entry in 2007 supposed to be
> Episode 2?
>
> Also, thanks for the news and the update.
>
> On 11 May 2010 22:56, Saul Rennison <saul.renni...@gmail.com> wrote:
> > Thanks for the clarification Mike, I understand you're going through a
> tough
> > time with all the Mac updates :)
> >
> > Thanks,
> > - Saul.
> >
> >
> > On 11 May 2010 22:52, Mike Durand <mik...@valvesoftware.com> wrote:
> >
> >> Hi All-
> >>
> >> We are updating the SDK later today to address the issues with using
> Hammer
> >> and Model Viewer with games built with the 2007 release of Source. Here
> are
> >> the release notes:
> >>
> >> ==Source SDK Update==
> >>
> >> The Source SDK was updated today to fix tool problems for some games and
> >> mods. We are sorry for the disruption to your work that the SDK issues
> may
> >> have caused for the past week. Thanks very much for your patience.
> >>
> >> =SDK Launcher=
> >>
> >> The terminology for Engine Version has changed and now maps to the year
> of
> >> release rather than to particular products. Here are the options now
> present
> >> in the list of engine versions along with the games which utilize them:
> >>
> >> Source Engine 2006
> >>        Half-Life 2
> >>        Counter-Strike: Source
> >>        Half-Life 2: Deathmatch
> >>        Half-Life 2: Episode 1
> >>
> >> Source Engine 2007
> >>        Half-Life 2: Episode 1
> >>
> >> Source Engine 2009
> >>        Day of Defeat:Source
> >>        Portal
> >>        Team Fortress 2
> >>
> >> Please note that you may need to re-create the game configurations for
> >> total conversion mods that were built using 'Source Engine 2007'. Simply
> run
> >> the 'Edit Game Configurations' utility to do this.
> >>
> >> Valve games should show up under the appropriate engine version. If they
> do
> >> not correspond to the list given above then you can either manually edit
> the
> >> configurations or run the [I]Reset Game Configurations[/I] utility.
> >>
> >> =SDK Tools=
> >>
> >> There are now tools supporting three versions of Source in the SDK
> >> distribution. If you are creating content for a game or total conversion
> >> based on 'Source Engine 2007' you may need to run some of the
> command-line
> >> tools now located at:
> >>
> >>        sourcesdk\bin\source2007\bin
> >>
> >> The command-line tools needed for 'Source Engine 2006' and 'Source
> Engine
> >> 2009' are still located at:
> >>
> >>        sourcesdk\bin\ep1\bin
> >> and
> >>        sourcesdk\bin\orangebox\bin
> >>
> >>
> >> _______________________________________________
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> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> > _______________________________________________
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> please visit:
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> >
> >
>
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>
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