Had the same issue with my mod. Resetting gameconfigs did it for the most
part. Then all the ents in hammer had the obsolete texture. Adding the rest
of the fgds fixed that, too. Everything is working fine on all engine
versions for me here.

On Tue, May 11, 2010 at 9:16 PM, Matt Hoffman
<lord.matt.hoff...@gmail.com>wrote:

> Seeing reports of Grid not showing up on 2009 engine Ep2. Works fine
> for TF2 still...
>
> Would appreciate my 2d lines back. :)
>
> On Tue, May 11, 2010 at 5:06 PM, Ryan Sheffer <darksk...@gmail.com> wrote:
> > Interesting portal being part of the 2009. I guess because of the new
> > achievements and such, the binaries were updated with the new compile.
> >
> > On Tue, May 11, 2010 at 3:47 PM, Saul Rennison <saul.renni...@gmail.com
> >wrote:
> >
> >> Would you mind fixing:
> >> http://developer.valvesoftware.com/wiki/Source_SDK_Release_Notes, too?
> >> It's
> >> locked for us mortal beings ;)
> >>
> >> Thanks,
> >> - Saul.
> >>
> >>
> >> On 11 May 2010 23:30, Mike Durand <mik...@valvesoftware.com> wrote:
> >>
> >> > Yes. Thanks!
> >> >
> >> > -----Original Message-----
> >> > From: hlcoders-boun...@list.valvesoftware.com [mailto:
> >> > hlcoders-boun...@list.valvesoftware.com] On Behalf Of Harry Jeffery
> >> > Sent: Tuesday, May 11, 2010 3:16 PM
> >> > To: Discussion of Half-Life Programming
> >> > Subject: Re: [hlcoders] SDK Update 5/11/2009
> >> >
> >> > You have Episode 1 listed twice. Is the entry in 2007 supposed to be
> >> > Episode 2?
> >> >
> >> > Also, thanks for the news and the update.
> >> >
> >> > On 11 May 2010 22:56, Saul Rennison <saul.renni...@gmail.com> wrote:
> >> > > Thanks for the clarification Mike, I understand you're going through
> a
> >> > tough
> >> > > time with all the Mac updates :)
> >> > >
> >> > > Thanks,
> >> > > - Saul.
> >> > >
> >> > >
> >> > > On 11 May 2010 22:52, Mike Durand <mik...@valvesoftware.com> wrote:
> >> > >
> >> > >> Hi All-
> >> > >>
> >> > >> We are updating the SDK later today to address the issues with
> using
> >> > Hammer
> >> > >> and Model Viewer with games built with the 2007 release of Source.
> >> Here
> >> > are
> >> > >> the release notes:
> >> > >>
> >> > >> ==Source SDK Update==
> >> > >>
> >> > >> The Source SDK was updated today to fix tool problems for some
> games
> >> and
> >> > >> mods. We are sorry for the disruption to your work that the SDK
> issues
> >> > may
> >> > >> have caused for the past week. Thanks very much for your patience.
> >> > >>
> >> > >> =SDK Launcher=
> >> > >>
> >> > >> The terminology for Engine Version has changed and now maps to the
> >> year
> >> > of
> >> > >> release rather than to particular products. Here are the options
> now
> >> > present
> >> > >> in the list of engine versions along with the games which utilize
> >> them:
> >> > >>
> >> > >> Source Engine 2006
> >> > >>        Half-Life 2
> >> > >>        Counter-Strike: Source
> >> > >>        Half-Life 2: Deathmatch
> >> > >>        Half-Life 2: Episode 1
> >> > >>
> >> > >> Source Engine 2007
> >> > >>        Half-Life 2: Episode 1
> >> > >>
> >> > >> Source Engine 2009
> >> > >>        Day of Defeat:Source
> >> > >>        Portal
> >> > >>        Team Fortress 2
> >> > >>
> >> > >> Please note that you may need to re-create the game configurations
> for
> >> > >> total conversion mods that were built using 'Source Engine 2007'.
> >> Simply
> >> > run
> >> > >> the 'Edit Game Configurations' utility to do this.
> >> > >>
> >> > >> Valve games should show up under the appropriate engine version. If
> >> they
> >> > do
> >> > >> not correspond to the list given above then you can either manually
> >> edit
> >> > the
> >> > >> configurations or run the [I]Reset Game Configurations[/I] utility.
> >> > >>
> >> > >> =SDK Tools=
> >> > >>
> >> > >> There are now tools supporting three versions of Source in the SDK
> >> > >> distribution. If you are creating content for a game or total
> >> conversion
> >> > >> based on 'Source Engine 2007' you may need to run some of the
> >> > command-line
> >> > >> tools now located at:
> >> > >>
> >> > >>        sourcesdk\bin\source2007\bin
> >> > >>
> >> > >> The command-line tools needed for 'Source Engine 2006' and 'Source
> >> > Engine
> >> > >> 2009' are still located at:
> >> > >>
> >> > >>        sourcesdk\bin\ep1\bin
> >> > >> and
> >> > >>        sourcesdk\bin\orangebox\bin
> >> > >>
> >> > >>
> >> > >> _______________________________________________
> >> > >> To unsubscribe, edit your list preferences, or view the list
> archives,
> >> > >> please visit:
> >> > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> > >>
> >> > >>
> >> > > _______________________________________________
> >> > > To unsubscribe, edit your list preferences, or view the list
> archives,
> >> > please visit:
> >> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> > >
> >> > >
> >> >
> >> > _______________________________________________
> >> > To unsubscribe, edit your list preferences, or view the list archives,
> >> > please visit:
> >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> >
> >> >
> >> > _______________________________________________
> >> > To unsubscribe, edit your list preferences, or view the list archives,
> >> > please visit:
> >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> >
> >> >
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> >
> >
> > --
> > ~Ryan ( skidz )
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
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