I'm _not_ personally having a problem with this** :P On 14 July 2010 03:28, Olly <oli...@gmail.com> wrote:
> I'm personally having a problem with this; But care to say what you did to > fix it so that it's saved in the archive for years of future modders. > > > On 14 July 2010 02:48, Andy Nemer <an...@overwatchmod.com> wrote: > >> ARGH! >> >> We figured it out. >> >> Not only does it not display empty servers, but it also won't display >> passworded servers (full or otherwise). >> >> This calls for a big :FACEPALM: moment. >> >> Thanks anyway for the help Jon! >> >> >> Andy >> >> On 13 July 2010 21:37, Andy Nemer <an...@overwatchmod.com> wrote: >> >> > Hey Jon, >> > >> > I actually even tried using the files from my GE:S folder with no luck. >> > >> > Either way, even if those files aren't there, the default "HL2" logo >> should >> > appear (I even deleted the materials/VGUI/maps folder from gesource and >> > servers still showed up with the default HL2 logo). In our case, nothing >> is >> > showing up at all. >> > >> > If I toggle "Show Map List" off, get a server list, then toggle it back >> on, >> > it'll work. But as soon as I hit refresh (or if I launch the game with >> it >> > checked), the list disappears. >> > >> > What did you guys use as a starting point for the code base? We're using >> > HL2DM on SDK Base 2007. >> > >> > >> > Andy >> > >> > On 13 July 2010 19:05, Jonathan White <killermonke...@gmail.com> wrote: >> > >> >> Andy, >> >> >> >> I am the GE:S programmer and I can personally tell you we didn't do >> >> anything >> >> special to get the map icons to work. Make sure you are saving the .VTF >> >> properly (no mipmaps, DX5, no alpha, etc) and that the VMT is >> UnlitGeneric >> >> shader type. $ignorez is also important for any VGUI materials. >> >> >> >> We don't use the .res files because its part of our official release. >> Here >> >> is one of our VMT files: >> >> >> >> "UnlitGeneric" >> >> { >> >> "$basetexture" "vgui\maps\menu_thumb_ge_aztec" >> >> "$translucent" 1 >> >> "$ignorez" 1 >> >> "$vertexcolor" 1 >> >> } >> >> >> >> and the corresponding VTF placed in "materials/vgui/maps/": >> >> http://www.divshare.com/download/11993942-65c >> >> >> >> Try renaming these guys to your map name and seeing if they work. >> >> >> >> Jon <Killermonkey> >> >> GoldenEye: Source >> >> _______________________________________________ >> >> To unsubscribe, edit your list preferences, or view the list archives, >> >> please visit: >> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> >> >> > >> > >> > -- >> > Andy Nemer >> > Overwatch Mod >> > >> > +1 (514) 250-2684 >> > an...@overwatchmod.com >> > http://www.overwatchmod.com/ >> > >> >> >> >> -- >> Andy Nemer >> Overwatch Mod >> >> +1 (514) 250-2684 >> an...@overwatchmod.com >> http://www.overwatchmod.com/ >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders