I'm _not_ personally having a problem with this** :P

On 14 July 2010 03:28, Olly <oli...@gmail.com> wrote:

> I'm personally having a problem with this; But care to say what you did to
> fix it so that it's saved in the archive for years of future modders.
>
>
> On 14 July 2010 02:48, Andy Nemer <an...@overwatchmod.com> wrote:
>
>> ARGH!
>>
>> We figured it out.
>>
>> Not only does it not display empty servers, but it also won't display
>> passworded servers (full or otherwise).
>>
>> This calls for a big :FACEPALM: moment.
>>
>> Thanks anyway for the help Jon!
>>
>>
>> Andy
>>
>> On 13 July 2010 21:37, Andy Nemer <an...@overwatchmod.com> wrote:
>>
>> > Hey Jon,
>> >
>> > I actually even tried using the files from my GE:S folder with no luck.
>> >
>> > Either way, even if those files aren't there, the default "HL2" logo
>> should
>> > appear (I even deleted the materials/VGUI/maps folder from gesource and
>> > servers still showed up with the default HL2 logo). In our case, nothing
>> is
>> > showing up at all.
>> >
>> > If I toggle "Show Map List" off, get a server list, then toggle it back
>> on,
>> > it'll work. But as soon as I hit refresh (or if I launch the game with
>> it
>> > checked), the list disappears.
>> >
>> > What did you guys use as a starting point for the code base? We're using
>> > HL2DM on SDK Base 2007.
>> >
>> >
>> > Andy
>> >
>> > On 13 July 2010 19:05, Jonathan White <killermonke...@gmail.com> wrote:
>> >
>> >> Andy,
>> >>
>> >> I am the GE:S programmer and I can personally tell you we didn't do
>> >> anything
>> >> special to get the map icons to work. Make sure you are saving the .VTF
>> >> properly (no mipmaps, DX5, no alpha, etc) and that the VMT is
>> UnlitGeneric
>> >> shader type. $ignorez is also important for any VGUI materials.
>> >>
>> >> We don't use the .res files because its part of our official release.
>> Here
>> >> is one of our VMT files:
>> >>
>> >> "UnlitGeneric"
>> >> {
>> >>    "$basetexture" "vgui\maps\menu_thumb_ge_aztec"
>> >>    "$translucent" 1
>> >>    "$ignorez" 1
>> >>    "$vertexcolor" 1
>> >> }
>> >>
>> >> and the corresponding VTF placed in "materials/vgui/maps/":
>> >> http://www.divshare.com/download/11993942-65c
>> >>
>> >> Try renaming these guys to your map name and seeing if they work.
>> >>
>> >> Jon <Killermonkey>
>> >> GoldenEye: Source
>> >> _______________________________________________
>> >> To unsubscribe, edit your list preferences, or view the list archives,
>> >> please visit:
>> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >>
>> >>
>> >
>> >
>> > --
>> > Andy Nemer
>> > Overwatch Mod
>> >
>> > +1 (514) 250-2684
>> > an...@overwatchmod.com
>> > http://www.overwatchmod.com/
>> >
>>
>>
>>
>> --
>> Andy Nemer
>> Overwatch Mod
>>
>> +1 (514) 250-2684
>> an...@overwatchmod.com
>> http://www.overwatchmod.com/
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>>
>
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