I don't know if you noticed, but he did. The solution is that the map list
doesn't show passworded or empty servers - regardless of filter settings -
which of course is a bit misleading.

On Wed, Jul 14, 2010 at 3:28 AM, Olly <oli...@gmail.com> wrote:

> I'm personally having a problem with this; But care to say what you did to
> fix it so that it's saved in the archive for years of future modders.
>
> On 14 July 2010 02:48, Andy Nemer <an...@overwatchmod.com> wrote:
>
> > ARGH!
> >
> > We figured it out.
> >
> > Not only does it not display empty servers, but it also won't display
> > passworded servers (full or otherwise).
> >
> > This calls for a big :FACEPALM: moment.
> >
> > Thanks anyway for the help Jon!
> >
> >
> > Andy
> >
> > On 13 July 2010 21:37, Andy Nemer <an...@overwatchmod.com> wrote:
> >
> > > Hey Jon,
> > >
> > > I actually even tried using the files from my GE:S folder with no luck.
> > >
> > > Either way, even if those files aren't there, the default "HL2" logo
> > should
> > > appear (I even deleted the materials/VGUI/maps folder from gesource and
> > > servers still showed up with the default HL2 logo). In our case,
> nothing
> > is
> > > showing up at all.
> > >
> > > If I toggle "Show Map List" off, get a server list, then toggle it back
> > on,
> > > it'll work. But as soon as I hit refresh (or if I launch the game with
> it
> > > checked), the list disappears.
> > >
> > > What did you guys use as a starting point for the code base? We're
> using
> > > HL2DM on SDK Base 2007.
> > >
> > >
> > > Andy
> > >
> > > On 13 July 2010 19:05, Jonathan White <killermonke...@gmail.com>
> wrote:
> > >
> > >> Andy,
> > >>
> > >> I am the GE:S programmer and I can personally tell you we didn't do
> > >> anything
> > >> special to get the map icons to work. Make sure you are saving the
> .VTF
> > >> properly (no mipmaps, DX5, no alpha, etc) and that the VMT is
> > UnlitGeneric
> > >> shader type. $ignorez is also important for any VGUI materials.
> > >>
> > >> We don't use the .res files because its part of our official release.
> > Here
> > >> is one of our VMT files:
> > >>
> > >> "UnlitGeneric"
> > >> {
> > >>    "$basetexture" "vgui\maps\menu_thumb_ge_aztec"
> > >>    "$translucent" 1
> > >>    "$ignorez" 1
> > >>    "$vertexcolor" 1
> > >> }
> > >>
> > >> and the corresponding VTF placed in "materials/vgui/maps/":
> > >> http://www.divshare.com/download/11993942-65c
> > >>
> > >> Try renaming these guys to your map name and seeing if they work.
> > >>
> > >> Jon <Killermonkey>
> > >> GoldenEye: Source
> > >> _______________________________________________
> > >> To unsubscribe, edit your list preferences, or view the list archives,
> > >> please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >>
> > >>
> > >
> > >
> > > --
> > > Andy Nemer
> > > Overwatch Mod
> > >
> > > +1 (514) 250-2684
> > > an...@overwatchmod.com
> > > http://www.overwatchmod.com/
> > >
> >
> >
> >
> > --
> > Andy Nemer
> > Overwatch Mod
> >
> > +1 (514) 250-2684
> > an...@overwatchmod.com
> > http://www.overwatchmod.com/
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>


-- 
- Stephen Swires
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to