I don't know if you noticed, but he did. The solution is that the map list doesn't show passworded or empty servers - regardless of filter settings - which of course is a bit misleading.
On Wed, Jul 14, 2010 at 3:28 AM, Olly <oli...@gmail.com> wrote: > I'm personally having a problem with this; But care to say what you did to > fix it so that it's saved in the archive for years of future modders. > > On 14 July 2010 02:48, Andy Nemer <an...@overwatchmod.com> wrote: > > > ARGH! > > > > We figured it out. > > > > Not only does it not display empty servers, but it also won't display > > passworded servers (full or otherwise). > > > > This calls for a big :FACEPALM: moment. > > > > Thanks anyway for the help Jon! > > > > > > Andy > > > > On 13 July 2010 21:37, Andy Nemer <an...@overwatchmod.com> wrote: > > > > > Hey Jon, > > > > > > I actually even tried using the files from my GE:S folder with no luck. > > > > > > Either way, even if those files aren't there, the default "HL2" logo > > should > > > appear (I even deleted the materials/VGUI/maps folder from gesource and > > > servers still showed up with the default HL2 logo). In our case, > nothing > > is > > > showing up at all. > > > > > > If I toggle "Show Map List" off, get a server list, then toggle it back > > on, > > > it'll work. But as soon as I hit refresh (or if I launch the game with > it > > > checked), the list disappears. > > > > > > What did you guys use as a starting point for the code base? We're > using > > > HL2DM on SDK Base 2007. > > > > > > > > > Andy > > > > > > On 13 July 2010 19:05, Jonathan White <killermonke...@gmail.com> > wrote: > > > > > >> Andy, > > >> > > >> I am the GE:S programmer and I can personally tell you we didn't do > > >> anything > > >> special to get the map icons to work. Make sure you are saving the > .VTF > > >> properly (no mipmaps, DX5, no alpha, etc) and that the VMT is > > UnlitGeneric > > >> shader type. $ignorez is also important for any VGUI materials. > > >> > > >> We don't use the .res files because its part of our official release. > > Here > > >> is one of our VMT files: > > >> > > >> "UnlitGeneric" > > >> { > > >> "$basetexture" "vgui\maps\menu_thumb_ge_aztec" > > >> "$translucent" 1 > > >> "$ignorez" 1 > > >> "$vertexcolor" 1 > > >> } > > >> > > >> and the corresponding VTF placed in "materials/vgui/maps/": > > >> http://www.divshare.com/download/11993942-65c > > >> > > >> Try renaming these guys to your map name and seeing if they work. > > >> > > >> Jon <Killermonkey> > > >> GoldenEye: Source > > >> _______________________________________________ > > >> To unsubscribe, edit your list preferences, or view the list archives, > > >> please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >> > > >> > > > > > > > > > -- > > > Andy Nemer > > > Overwatch Mod > > > > > > +1 (514) 250-2684 > > > an...@overwatchmod.com > > > http://www.overwatchmod.com/ > > > > > > > > > > > -- > > Andy Nemer > > Overwatch Mod > > > > +1 (514) 250-2684 > > an...@overwatchmod.com > > http://www.overwatchmod.com/ > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- - Stephen Swires _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders