Ah, I missed that part... Carry on :D

On 14 July 2010 04:07, Stephen Swires <stephen.swi...@gmail.com> wrote:

> I don't know if you noticed, but he did. The solution is that the map list
> doesn't show passworded or empty servers - regardless of filter settings -
> which of course is a bit misleading.
>
> On Wed, Jul 14, 2010 at 3:28 AM, Olly <oli...@gmail.com> wrote:
>
> > I'm personally having a problem with this; But care to say what you did
> to
> > fix it so that it's saved in the archive for years of future modders.
> >
> > On 14 July 2010 02:48, Andy Nemer <an...@overwatchmod.com> wrote:
> >
> > > ARGH!
> > >
> > > We figured it out.
> > >
> > > Not only does it not display empty servers, but it also won't display
> > > passworded servers (full or otherwise).
> > >
> > > This calls for a big :FACEPALM: moment.
> > >
> > > Thanks anyway for the help Jon!
> > >
> > >
> > > Andy
> > >
> > > On 13 July 2010 21:37, Andy Nemer <an...@overwatchmod.com> wrote:
> > >
> > > > Hey Jon,
> > > >
> > > > I actually even tried using the files from my GE:S folder with no
> luck.
> > > >
> > > > Either way, even if those files aren't there, the default "HL2" logo
> > > should
> > > > appear (I even deleted the materials/VGUI/maps folder from gesource
> and
> > > > servers still showed up with the default HL2 logo). In our case,
> > nothing
> > > is
> > > > showing up at all.
> > > >
> > > > If I toggle "Show Map List" off, get a server list, then toggle it
> back
> > > on,
> > > > it'll work. But as soon as I hit refresh (or if I launch the game
> with
> > it
> > > > checked), the list disappears.
> > > >
> > > > What did you guys use as a starting point for the code base? We're
> > using
> > > > HL2DM on SDK Base 2007.
> > > >
> > > >
> > > > Andy
> > > >
> > > > On 13 July 2010 19:05, Jonathan White <killermonke...@gmail.com>
> > wrote:
> > > >
> > > >> Andy,
> > > >>
> > > >> I am the GE:S programmer and I can personally tell you we didn't do
> > > >> anything
> > > >> special to get the map icons to work. Make sure you are saving the
> > .VTF
> > > >> properly (no mipmaps, DX5, no alpha, etc) and that the VMT is
> > > UnlitGeneric
> > > >> shader type. $ignorez is also important for any VGUI materials.
> > > >>
> > > >> We don't use the .res files because its part of our official
> release.
> > > Here
> > > >> is one of our VMT files:
> > > >>
> > > >> "UnlitGeneric"
> > > >> {
> > > >>    "$basetexture" "vgui\maps\menu_thumb_ge_aztec"
> > > >>    "$translucent" 1
> > > >>    "$ignorez" 1
> > > >>    "$vertexcolor" 1
> > > >> }
> > > >>
> > > >> and the corresponding VTF placed in "materials/vgui/maps/":
> > > >> http://www.divshare.com/download/11993942-65c
> > > >>
> > > >> Try renaming these guys to your map name and seeing if they work.
> > > >>
> > > >> Jon <Killermonkey>
> > > >> GoldenEye: Source
> > > >> _______________________________________________
> > > >> To unsubscribe, edit your list preferences, or view the list
> archives,
> > > >> please visit:
> > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >>
> > > >>
> > > >
> > > >
> > > > --
> > > > Andy Nemer
> > > > Overwatch Mod
> > > >
> > > > +1 (514) 250-2684
> > > > an...@overwatchmod.com
> > > > http://www.overwatchmod.com/
> > > >
> > >
> > >
> > >
> > > --
> > > Andy Nemer
> > > Overwatch Mod
> > >
> > > +1 (514) 250-2684
> > > an...@overwatchmod.com
> > > http://www.overwatchmod.com/
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
>
> --
> - Stephen Swires
> _______________________________________________
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> please visit:
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>
>
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