when i fixed that for an ep1 mod i was working on, it took an entire re-write of the code garry posted.
I dont think that would work out of the box for an ep2 mod. -------- Owner Nigredo Studios http://www.nigredostudios.com --- On Sun, 14/11/10, Igoreso <igor...@inbox.ru> wrote: From: Igoreso <igor...@inbox.ru> Subject: [hlcoders] Old-school motion blur on Orange box To: "Discussion of Half-Life Programming" <hlcoders@list.valvesoftware.com> Received: Sunday, 14 November, 2010, 9:30 AM Hey list. I implemented this article http://developer.valvesoftware.com/wiki/Adding_Motion_Blur on HL2:Ep2 code (ok, I know, but I want non-faked motion blur). But I got problems. Plenty of them. 1) VM is motion-blurred wrong. Or (if I alter code) it's not blurred at all. 2) Blurring somehow works wrong when player is close to brushes or props. 3) After I alt-tab'd the game it crashes with "memory cannot be read" when I try to restore it. I added some pointers checks but that didn't help. 4) Sometimes when I walk across the map and look in diffferent directions motion blur and bloom can suddenly stop working. This is completely unpredictable, but depends on some area (of coordinates and angles), which seems to stay the same between game launches. Also that thing was happening (before motion blur code) with bloom too. Any ideas on that mess? Screenshots http://img221.imageshack.us/img221/3606/screenshot1jt.jpg http://img264.imageshack.us/img264/1607/screenshot2ex.jpg http://img594.imageshack.us/img594/7408/screenshot3pd.jpg http://img408.imageshack.us/img408/1455/screenshot4w.jpg _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders