Have a look at worldspawn.h -------- Owner Nigredo Studios http://www.nigredostudios.com
--- On Wed, 17/11/10, Igoreso <igor...@inbox.ru> wrote: From: Igoreso <igor...@inbox.ru> Subject: [hlcoders] Old-school motion blur on Orange box To: "Discussion of Half-Life Programming" <hlcoders@list.valvesoftware.com> Received: Wednesday, 17 November, 2010, 6:03 PM > You can add ff_motionblur 0 to your world spawn, and then trigger > it back on with a short timmer so that you start with a fresh blur. Well I'm not a mapper so I tried to switch mblur off by myself before starting new map and then switch it on - using console of course. Result? It didn't helped. Not that it's impossible to do the cleaning with triggers, but it would be nice to have easier code-based solution. Also that would give ability to clean mblur with console command. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders