Have a look at worldspawn.h

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Owner Nigredo Studios http://www.nigredostudios.com

--- On Wed, 17/11/10, Igoreso <igor...@inbox.ru> wrote:

From: Igoreso <igor...@inbox.ru>
Subject: [hlcoders]  Old-school motion blur on Orange box
To: "Discussion of Half-Life Programming" <hlcoders@list.valvesoftware.com>
Received: Wednesday, 17 November, 2010, 6:03 PM

> You can add ff_motionblur 0 to your world spawn, and then trigger
> it back on with a short timmer so that you start with a fresh blur.

Well I'm not a mapper so I tried to switch mblur off by myself before
starting new map and then switch it on - using console of course.
Result? It didn't helped.
Not that it's impossible to do the cleaning with triggers, but it
would be nice to have easier code-based solution. Also that would give
ability to clean mblur with console command.


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