> You can add ff_motionblur 0 to your world spawn, and then trigger
> it back on with a short timmer so that you start with a fresh blur.

Well I'm not a mapper so I tried to switch mblur off by myself before
starting new map and then switch it on - using console of course.
Result? It didn't helped.
Not that it's impossible to do the cleaning with triggers, but it
would be nice to have easier code-based solution. Also that would give
ability to clean mblur with console command.


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to