> You can add ff_motionblur 0 to your world spawn, and then trigger > it back on with a short timmer so that you start with a fresh blur.
Well I'm not a mapper so I tried to switch mblur off by myself before starting new map and then switch it on - using console of course. Result? It didn't helped. Not that it's impossible to do the cleaning with triggers, but it would be nice to have easier code-based solution. Also that would give ability to clean mblur with console command. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders