Have you tested it on a windows dedicated server? Listenservers don't act entirely the same as dedicated servers. It appears like the angle of the physics object is updating a bad networked angle value.
On Sat, Feb 19, 2011 at 2:22 AM, Maarten De Meyer <maar...@off-limits.be>wrote: > As great as Noir Desir's song is, obviously it's not what I wanted to show > :D > Here's the real vid with the issue: > > *http://www.youtube.com/watch?v=QhmrP6eSAek* > > sorry for that. > > > On 19/02/2011 9:15, Maarten De Meyer wrote: > > Hi list, > > we're facing an issue I don't immediately know where to start to debug. > Basically, in all of our maps, some physics props have an issue where the > orientation of their model snaps at 90° angles instantaneously. This is not > only with props, but also eg with our vehicles, so I'm looking suspicously > at vphysics :). In addition, this only seems to happen on our linux server. > Not 100% sure, since it does not happen consistently on all props, but we've > tried reproducing it a lot on a windows listenserver without success, and on > our linux dedicated server it happens frequently. Here's a video of the > issue: > > *http://www.youtube.com/watch?v=NrgcRvBJYBE* > > At one point we had a vehicle that stood still with a driver in it, and it > did a 'snap' at nearly fixed intervals of several seconds. Player got out, > it went away, player stepped in, it was back ( another reason for me to look > at vphysics with the evil eye ). > > I'm hoping someone has hit this issue before, or can at least point me in > the right direction, or, a method for debugging this. Since I'm not sure if > it's related to vphysics linux internals, the linux build machine/settings, > networking tolerances, ... I'm not sure where to start looking. > > Thanks for any feedback ( or sympathy :D ), > > Maarten > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit:http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >
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