Have you tested it on a windows dedicated server?  Listenservers don't act
entirely the same as dedicated servers.  It appears like the angle of the
physics object is updating a bad networked angle value.

On Sat, Feb 19, 2011 at 2:22 AM, Maarten De Meyer <maar...@off-limits.be>wrote:

>  As great as Noir Desir's song is, obviously it's not what I wanted to show
> :D
> Here's the real vid with the issue:
>
> *http://www.youtube.com/watch?v=QhmrP6eSAek*
>
> sorry for that.
>
>
> On 19/02/2011 9:15, Maarten De Meyer wrote:
>
> Hi list,
>
> we're facing an issue I don't immediately know where to start to debug.
> Basically, in all of our maps, some physics props have an issue where the
> orientation of their model snaps at 90° angles instantaneously. This is not
> only with props, but also eg with our vehicles, so I'm looking suspicously
> at vphysics :). In addition, this only seems to happen on our linux server.
> Not 100% sure, since it does not happen consistently on all props, but we've
> tried reproducing it a lot on a windows listenserver without success, and on
> our linux dedicated server it happens frequently. Here's a video of the
> issue:
>
> *http://www.youtube.com/watch?v=NrgcRvBJYBE*
>
> At one point we had a vehicle that stood still with a driver in it, and it
> did a 'snap' at nearly fixed intervals of several seconds. Player got out,
> it went away, player stepped in, it was back ( another reason for me to look
> at vphysics with the evil eye ).
>
> I'm hoping someone has hit this issue before, or can at least point me in
> the right direction, or, a method for debugging this. Since I'm not sure if
> it's related to vphysics linux internals, the linux build machine/settings,
> networking tolerances, ... I'm not sure where to start looking.
>
> Thanks for any feedback ( or sympathy :D ),
>
> Maarten
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to