Would be a interesting clue to know if all players are seeing exactly the same thing?
On Sat, Feb 19, 2011 at 7:42 PM, Joel R. <joelru...@gmail.com> wrote: > Have you tested it on a windows dedicated server? Listenservers don't act > entirely the same as dedicated servers. It appears like the angle of the > physics object is updating a bad networked angle value. > > > On Sat, Feb 19, 2011 at 2:22 AM, Maarten De Meyer > <maar...@off-limits.be>wrote: > >> As great as Noir Desir's song is, obviously it's not what I wanted to >> show :D >> Here's the real vid with the issue: >> >> *http://www.youtube.com/watch?v=QhmrP6eSAek* >> >> sorry for that. >> >> >> On 19/02/2011 9:15, Maarten De Meyer wrote: >> >> Hi list, >> >> we're facing an issue I don't immediately know where to start to debug. >> Basically, in all of our maps, some physics props have an issue where the >> orientation of their model snaps at 90° angles instantaneously. This is not >> only with props, but also eg with our vehicles, so I'm looking suspicously >> at vphysics :). In addition, this only seems to happen on our linux server. >> Not 100% sure, since it does not happen consistently on all props, but we've >> tried reproducing it a lot on a windows listenserver without success, and on >> our linux dedicated server it happens frequently. Here's a video of the >> issue: >> >> *http://www.youtube.com/watch?v=NrgcRvBJYBE* >> >> At one point we had a vehicle that stood still with a driver in it, and it >> did a 'snap' at nearly fixed intervals of several seconds. Player got out, >> it went away, player stepped in, it was back ( another reason for me to look >> at vphysics with the evil eye ). >> >> I'm hoping someone has hit this issue before, or can at least point me in >> the right direction, or, a method for debugging this. Since I'm not sure if >> it's related to vphysics linux internals, the linux build machine/settings, >> networking tolerances, ... I'm not sure where to start looking. >> >> Thanks for any feedback ( or sympathy :D ), >> >> Maarten >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit:http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >
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