Would be a interesting clue to know if all players are seeing exactly the
same thing?

On Sat, Feb 19, 2011 at 7:42 PM, Joel R. <joelru...@gmail.com> wrote:

> Have you tested it on a windows dedicated server?  Listenservers don't act
> entirely the same as dedicated servers.  It appears like the angle of the
> physics object is updating a bad networked angle value.
>
>
> On Sat, Feb 19, 2011 at 2:22 AM, Maarten De Meyer 
> <maar...@off-limits.be>wrote:
>
>>  As great as Noir Desir's song is, obviously it's not what I wanted to
>> show :D
>> Here's the real vid with the issue:
>>
>> *http://www.youtube.com/watch?v=QhmrP6eSAek*
>>
>> sorry for that.
>>
>>
>> On 19/02/2011 9:15, Maarten De Meyer wrote:
>>
>> Hi list,
>>
>> we're facing an issue I don't immediately know where to start to debug.
>> Basically, in all of our maps, some physics props have an issue where the
>> orientation of their model snaps at 90° angles instantaneously. This is not
>> only with props, but also eg with our vehicles, so I'm looking suspicously
>> at vphysics :). In addition, this only seems to happen on our linux server.
>> Not 100% sure, since it does not happen consistently on all props, but we've
>> tried reproducing it a lot on a windows listenserver without success, and on
>> our linux dedicated server it happens frequently. Here's a video of the
>> issue:
>>
>> *http://www.youtube.com/watch?v=NrgcRvBJYBE*
>>
>> At one point we had a vehicle that stood still with a driver in it, and it
>> did a 'snap' at nearly fixed intervals of several seconds. Player got out,
>> it went away, player stepped in, it was back ( another reason for me to look
>> at vphysics with the evil eye ).
>>
>> I'm hoping someone has hit this issue before, or can at least point me in
>> the right direction, or, a method for debugging this. Since I'm not sure if
>> it's related to vphysics linux internals, the linux build machine/settings,
>> networking tolerances, ... I'm not sure where to start looking.
>>
>> Thanks for any feedback ( or sympathy :D ),
>>
>> Maarten
>>
>>
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>
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