Hi list!
I have a problem that I think is a common one. Some effects, like muzzle
flash and shell eject, take an attachment's position in view model
space, transform it to world space and act upon it. I have some issues
with that: if you are looking down ( even a little bit under the
straight forward pose ), these effects don't play - I guess because the
attachment position is actually *below* the world surface when
transformed. For the muzzle flashes I can work around this by rendering
the flash anyway, after the world has been rendered. But for shell eject
I'm not sure what the best solution is - right now my shell ejection
only works when looking up.
Is this a common problem? Or is it maybe related to the way our view
models are created ( eg, we place them at 0 0 0, is that correct or do
they have to be at eye-height in max, corrected with $origin in the .qc
or something? )
-- Maarten
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