Hi list!

I have a problem that I think is a common one. Some effects, like muzzle flash and shell eject, take an attachment's position in view model space, transform it to world space and act upon it. I have some issues with that: if you are looking down ( even a little bit under the straight forward pose ), these effects don't play - I guess because the attachment position is actually *below* the world surface when transformed. For the muzzle flashes I can work around this by rendering the flash anyway, after the world has been rendered. But for shell eject I'm not sure what the best solution is - right now my shell ejection only works when looking up.

Is this a common problem? Or is it maybe related to the way our view models are created ( eg, we place them at 0 0 0, is that correct or do they have to be at eye-height in max, corrected with $origin in the .qc or something? )

-- Maarten

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